Game Theoretic Optimization via Gradient-based Nikaido-Isoda Function
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Abstract (arXiv)
Computing Nash equilibrium (NE) of multi-player games has witnessed renewed interest due to recent advances in generative adversarial networks. However, computing equilibrium efficiently is challenging. To this end, we introduce the Gradient-based Nikaido-Isoda (GNI) function which serves: (i) as a merit function, vanishing only at the first-order stationary points of each player's optimization problem, and (ii) provides error bounds to a stationary Nash point. Gradient descent is shown to converge sublinearly to a first-order stationary point of the GNI function. For the particular case of bilinear min-max games and multi-player quadratic games, the GNI function is convex. Hence, the application of gradient descent in this case yields linear convergence to an NE (when one exists). In our numerical experiments, we observe that the GNI formulation always converges to the first-order stationary point of each player's optimization problem.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). First posted on arXiv 15 May 2019.
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Citing papers per year: 2022: 3; 2023: 2; 2024: 0; 2025: 1.
6 papers.
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- 2023Global Nash Equilibrium in Non-convex Multi-player Game: Theory and Algorithmscited by 1
- 2022Large deviations for interacting particle dynamics for finding mixed equilibria in zero-sum gamescited by 0
- 2023ApproxED: Approximate exploitability descent via learned best responsescited by 0
- 2025Adversarial Training for Process Reward Models28 Nov 2025
- 2023ApproxED: Approximate exploitability descent via learned best responses20 Jan 2023
- 2023Global Nash Equilibrium in Non-convex Multi-player Game: Theory and Algorithms19 Jan 2023
- 2022Robust Forecasting for Robotic Control: A Game-Theoretic Approach22 Sep 2022
- 2022Large deviations for interacting particle dynamics for finding mixed equilibria in zero-sum games30 Jun 2022
- 2022Learning in Congestion Games with Bandit Feedback4 Jun 2022