Chaos of Learning Beyond Zero-sum and Coordination via Game Decompositions
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Abstract (arXiv)
Machine learning processes, e.g. ''learning in games'', can be viewed as non-linear dynamical systems. In general, such systems exhibit a wide spectrum of behaviors, ranging from stability/recurrence to the undesirable phenomena of chaos (or ''butterfly effect''). Chaos captures sensitivity of round-off errors and can severely affect predictability and reproducibility of ML systems, but AI/ML community's understanding of it remains rudimentary. It has a lot out there that await exploration. Recently, Cheung and Piliouras employed volume-expansion argument to show that Lyapunov chaos occurs in the cumulative payoff space, when some popular learning algorithms, including Multiplicative Weights Update (MWU), Follow-the-Regularized-Leader (FTRL) and Optimistic MWU (OMWU), are used in several subspaces of games, e.g. zero-sum, coordination or graphical constant-sum games. It is natural to ask: can these results generalize to much broader families of games? We take on a game decomposition approach and answer the question affirmatively. Among other results, we propose a notion of ''matrix domination'' and design a linear program, and use them to characterize bimatrix games where MWU is Lyapunov chaotic almost everywhere. Such family of games has positive Lebesgue measure in the bimatrix game space, indicating that chaos is a substantial issue of learning in games. For multi-player games, we present a local equivalence of volume change between general games and graphical games, which is used to perform volume and chaos analyses of MWU and OMWU in potential games.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). First posted on arXiv 2 Aug 2020.
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Citing papers per year: 2021: 1; 2022: 4; 2023: 2; 2024: 2.
9 papers.
- 2022Independent Policy Gradient for Large-Scale Markov Potential Games: Sharper Rates, Function Approximation, and Game-Agnostic Convergencecited by 57
- 2022Multi-agent Performative Prediction: From Global Stability and Optimality to Chaoscited by 33
- 2021Lyapunov Exponents for Diversity in Differentiable Gamescited by 8
- 2022Nash, Conley, and Computation: Impossibility and Incompleteness in Game Dynamicscited by 4
- 2024A geometric decomposition of finite games: Convergence vs. recurrence under exponential weightscited by 4
- 2023Guarantees for Self-Play in Multiplayer Games via Polymatrix Decomposabilitycited by 3
- 2022On the Convergence of Fictitious Play: A Decomposition Approachcited by 2
- 2024On the Stability of Learning in Network Games with Many Playerscited by 1
- 2023Chaos persists in large-scale multi-agent learning despite adaptive learning ratescited by 0
- 2024A geometric decomposition of finite games: Convergence vs. recurrence under exponential weights12 May 2024
- 2024On the Stability of Learning in Network Games with Many Players23 Mar 2024
- 2023Guarantees for Self-Play in Multiplayer Games via Polymatrix Decomposability17 Oct 2023
- 2023Chaos persists in large-scale multi-agent learning despite adaptive learning rates1 Jun 2023
- 2022On the Convergence of Fictitious Play: A Decomposition Approach3 May 2022
- 2022Nash, Conley, and Computation: Impossibility and Incompleteness in Game Dynamics26 Mar 2022
- 2022Independent Policy Gradient for Large-Scale Markov Potential Games: Sharper Rates, Function Approximation, and Game-Agnostic Convergence8 Feb 2022
- 2022Multi-agent Performative Prediction: From Global Stability and Optimality to Chaos25 Jan 2022
- 2021Lyapunov Exponents for Diversity in Differentiable Games24 Dec 2021