BehAVE: Behaviour Alignment of Video Game Encodings
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Abstract (arXiv)
Domain randomisation enhances the transferability of vision models across visually distinct domains with similar content. However, current methods heavily depend on intricate simulation engines, hampering feasibility and scalability. This paper introduces BehAVE, a video understanding framework that utilises existing commercial video games for domain randomisation without accessing their simulation engines. BehAVE taps into the visual diversity of video games for randomisation and uses textual descriptions of player actions to align videos with similar content. We evaluate BehAVE across 25 first-person shooter (FPS) games using various video and text foundation models, demonstrating its robustness in domain randomisation. BehAVE effectively aligns player behavioural patterns and achieves zero-shot transfer to multiple unseen FPS games when trained on just one game. In a more challenging scenario, BehAVE enhances the zero-shot transferability of foundation models to unseen FPS games, even when trained on a game of a different genre, with improvements of up to 22%. BehAVE is available online at https://github.com/nrasajski/BehAVE.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 31 of its 44 references that are in the map. First posted on arXiv 2 Feb 2024.
Builds on
31 of 44 references.
References · 31
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19 more
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Citing papers per year: 2024: 2; 2025: 3.
5 papers.
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- 2024Future Research Avenues for Artificial Intelligence in Digital Gaming: An Exploratory Reportcited by 0
- 2025FAST: Similarity-based Knowledge Transfer for Efficient Policy Learningcited by 0
- 2025FAST: Similarity-based Knowledge Transfer for Efficient Policy Learning27 Jul 2025
- 2025Static Vs. Agentic Game Master AI for Facilitating Solo Role-Playing Experiences26 Feb 2025
- 2025Can Large Language Models Capture Video Game Engagement?5 Feb 2025
- 2024Future Research Avenues for Artificial Intelligence in Digital Gaming: An Exploratory Report18 Dec 2024
- 2024Large Language Models and Games: A Survey and Roadmap28 Feb 2024