Entity Embedding as Game Representation
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Abstract (arXiv)
Procedural content generation via machine learning (PCGML) has shown success at producing new video game content with machine learning. However, the majority of the work has focused on the production of static game content, including game levels and visual elements. There has been much less work on dynamic game content, such as game mechanics. One reason for this is the lack of a consistent representation for dynamic game content, which is key for a number of statistical machine learning approaches. We present an autoencoder for deriving what we call "entity embeddings", a consistent way to represent different dynamic entities across multiple games in the same representation. In this paper we introduce the learned representation, along with some evidence towards its quality and future utility.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). First posted on arXiv 4 Oct 2020.
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Citing papers per year: 2021: 4; 2022: 1; 2023: 2; 2024: 1.
8 papers.
- 2021Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencodercited by 27
- 2022CLIP meets GamePhysics: Towards bug identification in gameplay videos using zero-shot transfer learningcited by 15
- 2021World-GAN: a Generative Model for Minecraft Worldscited by 14
- 2021Contrastive Learning of Generalized Game Representationscited by 11
- 2021Tile Embedding: A General Representation for Procedural Level Generation via Machine Learningcited by 9
- 2023Joint Level Generation and Translation Using Gameplay Videoscited by 1
- 2023Game Level Blending using a Learned Level Representationcited by 0
- 2024Future Research Avenues for Artificial Intelligence in Digital Gaming: An Exploratory Reportcited by 0
- 2024Future Research Avenues for Artificial Intelligence in Digital Gaming: An Exploratory Report18 Dec 2024
- 2023Game Level Blending using a Learned Level Representation29 Jun 2023
- 2023Joint Level Generation and Translation Using Gameplay Videos29 Jun 2023
- 2022CLIP meets GamePhysics: Towards bug identification in gameplay videos using zero-shot transfer learning21 Mar 2022
- 2021Tile Embedding: A General Representation for Procedural Level Generation via Machine Learning7 Oct 2021
- 2021World-GAN: a Generative Model for Minecraft Worlds18 Jun 2021
- 2021Contrastive Learning of Generalized Game Representations18 Jun 2021
- 2021Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder24 Feb 2021