Towards Generalisable Audio Representations for Audio-Visual Navigation
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Abstract (arXiv)
In audio-visual navigation (AVN), an intelligent agent needs to navigate to a constantly sound-making object in complex 3D environments based on its audio and visual perceptions. While existing methods attempt to improve the navigation performance with preciously designed path planning or intricate task settings, none has improved the model generalisation on unheard sounds with task settings unchanged. We thus propose a contrastive learning-based method to tackle this challenge by regularising the audio encoder, where the sound-agnostic goal-driven latent representations can be learnt from various audio signals of different classes. In addition, we consider two data augmentation strategies to enrich the training sounds. We demonstrate that our designs can be easily equipped to existing AVN frameworks to obtain an immediate performance gain (13.4%uparrow in SPL on Replica and 12.2%uparrow in SPL on MP3D). Our project is available at https://AV-GeN.github.io/.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 10 of its 12 references that are in the map. First posted on arXiv 1 Jun 2022.
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References · 10
- 2020A Simple Framework for Contrastive Learning of Visual Representationscited by 12,049
- 2018Representation Learning with Contrastive Predictive Codingcited by 7,777
- 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,376
- 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
- 2019Look, Listen, and Act: Towards Audio-Visual Embodied Navigationcited by 96
- 2020Semantic Audio-Visual Navigationcited by 82
- 2022Sound Adversarial Audio-Visual Navigationcited by 48
- 2020See, Hear, Explore: Curiosity via Audio-Visual Associationcited by 43
- 2021Catch Me If You Hear Me: Audio-Visual Navigation in Complex Unmapped Environments with Moving Soundscited by 41
- 2021Move2Hear: Active Audio-Visual Source Separationcited by 35
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