Simplifying Reward Design through Divide-and-Conquer
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Abstract (arXiv)
Designing a good reward function is essential to robot planning and reinforcement learning, but it can also be challenging and frustrating. The reward needs to work across multiple different environments, and that often requires many iterations of tuning. We introduce a novel divide-and-conquer approach that enables the designer to specify a reward separately for each environment. By treating these separate reward functions as observations about the underlying true reward, we derive an approach to infer a common reward across all environments. We conduct user studies in an abstract grid world domain and in a motion planning domain for a 7-DOF manipulator that measure user effort and solution quality. We show that our method is faster, easier to use, and produces a higher quality solution than the typical method of designing a reward jointly across all environments. We additionally conduct a series of experiments that measure the sensitivity of these results to different properties of the reward design task, such as the number of environments, the number of feasible solutions per environment, and the fraction of the total features that vary within each environment. We find that independent reward design outperforms the standard, joint, reward design process but works best when the design problem can be divided into simpler subproblems.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). First posted on arXiv 7 Jun 2018.
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Citing papers per year: 2021: 5; 2022: 0; 2023: 1; 2024: 3; 2025: 2; 2026: 1.
12 papers.
- 2024Code as Reward: Empowering Reinforcement Learning with VLMscited by 38
- 2021Direct Behavior Specification via Constrained Reinforcement Learningcited by 30
- 2021What are you optimizing for? Aligning Recommender Systems with Human Valuescited by 28
- 2021Computational Benefits of Intermediate Rewards for Goal-Reaching Policy Learningcited by 17
- 2023Active Reward Learning from Online Preferencescited by 12
- 2021Policy Gradient Bayesian Robust Optimization for Imitation Learningcited by 11
- 2021Assisted Robust Reward Designcited by 5
- 2025LAPP: Large Language Model Feedback for Preference-Driven Reinforcement Learningcited by 2
- 2026Constrained Group Relative Policy Optimizationcited by 2
- 2024Online Behavior Modification for Expressive User Control of RL-Trained Robotscited by 0
- 2024Effective Reward Specification in Deep Reinforcement Learningcited by 0
- 2025Supervised Reward Inferencecited by 0
- 2026Constrained Group Relative Policy Optimization5 Feb 2026
- 2025LAPP: Large Language Model Feedback for Preference-Driven Reinforcement Learning21 Apr 2025
- 2025Supervised Reward Inference25 Feb 2025
- 2024Effective Reward Specification in Deep Reinforcement Learning10 Dec 2024
- 2024Online Behavior Modification for Expressive User Control of RL-Trained Robots15 Aug 2024
- 2024Code as Reward: Empowering Reinforcement Learning with VLMs7 Feb 2024
- 2023Active Reward Learning from Online Preferences27 Feb 2023
- 2021Direct Behavior Specification via Constrained Reinforcement Learning22 Dec 2021
- 2021Assisted Robust Reward Design18 Nov 2021
- 2021What are you optimizing for? Aligning Recommender Systems with Human Values22 Jul 2021
- 2021Computational Benefits of Intermediate Rewards for Goal-Reaching Policy Learning8 Jul 2021
- 2021Policy Gradient Bayesian Robust Optimization for Imitation Learning11 Jun 2021