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Camera Motion Agnostic 3D Human Pose Estimation

arXiv 2112.00343 ↗First posted 1 Dec 2021cs.CVcited by 0

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Abstract (arXiv)

Although the performance of 3D human pose and shape estimation methods has improved significantly in recent years, existing approaches typically generate 3D poses defined in camera or human-centered coordinate system. This makes it difficult to estimate a person's pure pose and motion in world coordinate system for a video captured using a moving camera. To address this issue, this paper presents a camera motion agnostic approach for predicting 3D human pose and mesh defined in the world coordinate system. The core idea of the proposed approach is to estimate the difference between two adjacent global poses (i.e., global motion) that is invariant to selecting the coordinate system, instead of the global pose coupled to the camera motion. To this end, we propose a network based on bidirectional gated recurrent units (GRUs) that predicts the global motion sequence from the local pose sequence consisting of relative rotations of joints called global motion regressor (GMR). We use 3DPW and synthetic datasets, which are constructed in a moving-camera environment, for evaluation. We conduct extensive experiments and prove the effectiveness of the proposed method empirically. Code and datasets are available at https://github.com/seonghyunkim1212/GMR

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 31 of its 41 references that are in the map. First posted on arXiv 1 Dec 2021.

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31 of 41 references.

References · 31

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19 more
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