mlsanityData to 7 Oct 2026

Measuring Generalisation to Unseen Viewpoints, Articulations, Shapes and Objects for 3D Hand Pose Estimation under Hand-Object Interaction

arXiv 2003.13764 ↗First posted 30 Mar 2020cs.CVcited by 24

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Abstract (arXiv)

We study how well different types of approaches generalise in the task of 3D hand pose estimation under single hand scenarios and hand-object interaction. We show that the accuracy of state-of-the-art methods can drop, and that they fail mostly on poses absent from the training set. Unfortunately, since the space of hand poses is highly dimensional, it is inherently not feasible to cover the whole space densely, despite recent efforts in collecting large-scale training datasets. This sampling problem is even more severe when hands are interacting with objects and/or inputs are RGB rather than depth images, as RGB images also vary with lighting conditions and colors. To address these issues, we designed a public challenge (HANDS'19) to evaluate the abilities of current 3D hand pose estimators (HPEs) to interpolate and extrapolate the poses of a training set. More exactly, HANDS'19 is designed (a) to evaluate the influence of both depth and color modalities on 3D hand pose estimation, under the presence or absence of objects; (b) to assess the generalisation abilities w.r.t. four main axes: shapes, articulations, viewpoints, and objects; (c) to explore the use of a synthetic hand model to fill the gaps of current datasets. Through the challenge, the overall accuracy has dramatically improved over the baseline, especially on extrapolation tasks, from 27mm to 13mm mean joint error. Our analyses highlight the impacts of: Data pre-processing, ensemble approaches, the use of a parametric 3D hand model (MANO), and different HPE methods/backbones.

Key facts. Cited by 24 papers in the map (data through 7 Oct 2026). First posted on arXiv 30 Mar 2020.

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Citing papers per year: 2021: 7; 2022: 5; 2023: 3; 2024: 5; 2025: 3; 2026: 1.

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  1. 2021DexYCB: A Benchmark for Capturing Hand Grasping of Objectscited by 320
  2. 2021Keypoint Transformer: Solving Joint Identification in Challenging Hands and Object Interactions for Accurate 3D Pose Estimationcited by 122
  3. 2021Model-based 3D Hand Reconstruction via Self-Supervised Learningcited by 65
  4. 2022Collaborative Learning for Hand and Object Reconstruction with Attention-guided Graph Convolutioncited by 54
  5. 2021I2UV-HandNet: Image-to-UV Prediction Network for Accurate and High-fidelity 3D Hand Mesh Modelingcited by 52
  6. 2024Benchmarks and Challenges in Pose Estimation for Egocentric Hand Interactions with Objectscited by 35
  7. 2022Consistent 3D Hand Reconstruction in Video via self-supervised Learningcited by 28
  8. 2024InterHandGen: Two-Hand Interaction Generation via Cascaded Reverse Diffusioncited by 28
  9. 2023SHOWMe: Benchmarking Object-agnostic Hand-Object 3D Reconstructioncited by 16
  10. 2022PoseBERT: A Generic Transformer Module for Temporal 3D Human Modelingcited by 15
  11. 2023A2J-Transformer: Anchor-to-Joint Transformer Network for 3D Interacting Hand Pose Estimation from a Single RGB Imagecited by 15
  12. 2021HandVoxNet++: 3D Hand Shape and Pose Estimation using Voxel-Based Neural Networkscited by 11
12 more
  1. 2025BIGS: Bimanual Category-agnostic Interaction Reconstruction from Monocular Videos via 3D Gaussian Splattingcited by 10
  2. 2024BiTT: Bi-directional Texture Reconstruction of Interacting Two Hands from a Single Imagecited by 8
  3. 2024HandDGP: Camera-Space Hand Mesh Prediction with Differentiable Global Positioningcited by 7
  4. 2021Multi-View Video-Based 3D Hand Pose Estimationcited by 6
  5. 2022Efficient Virtual View Selection for 3D Hand Pose Estimationcited by 6
  6. 2022Image-free Domain Generalization via CLIP for 3D Hand Pose Estimationcited by 4
  7. 2023Semi-supervised Hand Appearance Recovery via Structure Disentanglement and Dual Adversarial Discriminationcited by 2
  8. 20241st Place Solution to the 8th HANDS Workshop Challenge -- ARCTIC Track: 3DGS-based Bimanual Category-agnostic Interaction Reconstructioncited by 1
  9. 2021Occlusion-Invariant Rotation-Equivariant Semi-Supervised Depth Based Cross-View Gait Pose Estimationcited by 0
  10. 2025LieHMR: Autoregressive Human Mesh Recovery with SO(3) Diffusioncited by 0
  11. 2025Cascaded Diffusion Framework for Probabilistic Coarse-to-Fine Hand Pose Estimationcited by 0
  12. 2026V2P-Manip: Learning Dexterous Manipulation from Monocular Human Videoscited by 0