mlsanityData to 14 Oct 2026

REGINA - Reasoning Graph Convolutional Networks in Human Action Recognition

arXiv 2105.06711 ↗First posted 14 May 2021cs.CVcited by 2

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Abstract (arXiv)

It is known that the kinematics of the human body skeleton reveals valuable information in action recognition. Recently, modeling skeletons as spatio-temporal graphs with Graph Convolutional Networks (GCNs) has been reported to solidly advance the state-of-the-art performance. However, GCN-based approaches exclusively learn from raw skeleton data, and are expected to extract the inherent structural information on their own. This paper describes REGINA, introducing a novel way to REasoning Graph convolutional networks IN Human Action recognition. The rationale is to provide to the GCNs additional knowledge about the skeleton data, obtained by handcrafted features, in order to facilitate the learning process, while guaranteeing that it remains fully trainable in an end-to-end manner. The challenge is to capture complementary information over the dynamics between consecutive frames, which is the key information extracted by state-of-the-art GCN techniques. Moreover, the proposed strategy can be easily integrated in the existing GCN-based methods, which we also regard positively. Our experiments were carried out in well known action recognition datasets and enabled to conclude that REGINA contributes for solid improvements in performance when incorporated to other GCN-based approaches, without any other adjustment regarding the original method. For reproducibility, the REGINA code and all the experiments carried out will be publicly available at https://github.com/DegardinBruno.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 27 of its 46 references that are in the map. First posted on arXiv 14 May 2021.

Builds on

27 of 46 references.

References · 27

  1. 2016Semi-Supervised Classification with Graph Convolutional Networkscited by 11,361
  2. 2017The Kinetics Human Action Video Datasetcited by 1,909
  3. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209
  4. 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,162
  5. 2017A Closer Look at Spatiotemporal Convolutions for Action Recognitioncited by 1,143
  6. 2014Two-Stream Convolutional Networks for Action Recognition in Videoscited by 1,068
  7. 2016Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,064
  8. 2016Temporal Segment Networks: Towards Good Practices for Deep Action Recognitioncited by 902
  9. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 686
  10. 2018DensePose: Dense Human Pose Estimation In The Wildcited by 575
  11. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 533
  12. 2017Rethinking Spatiotemporal Feature Learning: Speed-Accuracy Trade-offs in Video Classificationcited by 521
15 more
  1. 2017Learning Spatio-Temporal Representation with Pseudo-3D Residual Networkscited by 387
  2. 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 343
  3. 2019Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 228
  4. 2019An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognitioncited by 151
  5. 2016Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognitioncited by 143
  6. 2019Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognitioncited by 135
  7. 2016An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Datacited by 126
  8. 2017A New Representation of Skeleton Sequences for 3D Action Recognitioncited by 126
  9. 2017View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Datacited by 105
  10. 2017Interpretable 3D Human Action Analysis with Temporal Convolutional Networkscited by 89
  11. 2018Pose Flow: Efficient Online Pose Trackingcited by 80
  12. 2015Action Recognition with Trajectory-Pooled Deep-Convolutional Descriptorscited by 58
  13. 2016Real-time Action Recognition with Enhanced Motion Vector CNNscited by 51
  14. 2019Collaborative Spatio-temporal Feature Learning for Video Action Recognitioncited by 24
  15. 2017Two-Stream 3D Convolutional Neural Network for Skeleton-Based Action Recognitioncited by 23

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2 papers.