mlsanityData to 7 Oct 2026

EgoEnv: Human-centric environment representations from egocentric video

arXiv 2207.11365 ↗First posted 22 Jul 2022cs.CVcited by 22

Not on the map. Why?

Abstract (arXiv)

First-person video highlights a camera-wearer's activities in the context of their persistent environment. However, current video understanding approaches reason over visual features from short video clips that are detached from the underlying physical space and capture only what is immediately visible. To facilitate human-centric environment understanding, we present an approach that links egocentric video and the environment by learning representations that are predictive of the camera-wearer's (potentially unseen) local surroundings. We train such models using videos from agents in simulated 3D environments where the environment is fully observable, and test them on human-captured real-world videos from unseen environments. On two human-centric video tasks, we show that models equipped with our environment-aware features consistently outperform their counterparts with traditional clip features. Moreover, despite being trained exclusively on simulated videos, our approach successfully handles real-world videos from HouseTours and Ego4D, and achieves state-of-the-art results on the Ego4D NLQ challenge. Project page: https://vision.cs.utexas.edu/projects/ego-env/

Key facts. Cited by 22 papers in the map (data through 7 Oct 2026). Builds on 76 of its 99 references that are in the map. First posted on arXiv 22 Jul 2022.

Builds on

76 of 99 references.

References · 76

  1. 2017Attention Is All You Needcited by 59,932
  2. 2015Deep Residual Learning for Image Recognitioncited by 51,809
  3. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
  4. 2018Representation Learning with Contrastive Predictive Codingcited by 7,662
  5. 2021Masked Autoencoders Are Scalable Vision Learnerscited by 7,339
  6. 2017Quo Vadis, Action Recognition? A New Model and the Kinetics Datasetcited by 3,259
  7. 2018SlowFast Networks for Video Recognitioncited by 1,862
  8. 2019Dream to Control: Learning Behaviors by Latent Imaginationcited by 1,598
  9. 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,530
  10. 2018World Modelscited by 1,444
  11. 2017Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real Worldcited by 1,401
  12. 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,354
38 more
  1. 2019Habitat: A Platform for Embodied AI Researchcited by 1,163
  2. 2019HowTo100M: Learning a Text-Video Embedding by Watching Hundred Million Narrated Video Clipscited by 946
  3. 2016Temporal Segment Networks: Towards Good Practices for Deep Action Recognitioncited by 899
  4. 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 850
  5. 2020Hypersim: A Photorealistic Synthetic Dataset for Holistic Indoor Scene Understandingcited by 593
  6. 2017TALL: Temporal Activity Localization via Language Querycited by 581
  7. 2021Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AIcited by 579
  8. 2017Can Spatiotemporal 3D CNNs Retrace the History of 2D CNNs and ImageNet?cited by 551
  9. 2020Rescaling Egocentric Visioncited by 529
  10. 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 501
  11. 2018Gibson Env: Real-World Perception for Embodied Agentscited by 477
  12. 2017Learning from Synthetic Humanscited by 358
  13. 2021Omnidata: A Scalable Pipeline for Making Multi-Task Mid-Level Vision Datasets from 3D Scanscited by 336
  14. 2019BMN: Boundary-Matching Network for Temporal Action Proposal Generationcited by 327
  15. 2020Learning to Explore using Active Neural SLAMcited by 308
  16. 2019Learning 2D Temporal Adjacent Networks for Moment Localization with Natural Languagecited by 283
  17. 2019Learning Correspondence from the Cycle-Consistency of Timecited by 269
  18. 2022Masked Visual Pre-training for Motor Controlcited by 246
  19. 2020ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objectscited by 240
  20. 2018Long-Term Feature Banks for Detailed Video Understandingcited by 239
  21. 2020Span-based Localizing Network for Natural Language Video Localizationcited by 234
  22. 2021A Large-Scale Study on Unsupervised Spatiotemporal Representation Learningcited by 214
  23. 2017Cognitive Mapping and Planning for Visual Navigationcited by 209
  24. 2021Anticipative Video Transformercited by 197
  25. 2020Neural Topological SLAM for Visual Navigationcited by 193
  26. 2019Video Representation Learning by Dense Predictive Codingcited by 175
  27. 2021Instances as Queriescited by 157
  28. 2021Towards Long-Form Video Understandingcited by 146
  29. 2018Charades-Ego: A Large-Scale Dataset of Paired Third and First Person Videoscited by 127
  30. 2021Pathdreamer: A World Model for Indoor Navigationcited by 117
  31. 2019Learning Exploration Policies for Navigationcited by 113
  32. 2020EGO-TOPO: Environment Affordances from Egocentric Videocited by 111
  33. 2021Broaden Your Views for Self-Supervised Video Learningcited by 108
  34. 2021Context-aware Biaffine Localizing Network for Temporal Sentence Groundingcited by 107
  35. 2019Scene Memory Transformer for Embodied Agents in Long-Horizon Taskscited by 106
  36. 2019What Would You Expect? Anticipating Egocentric Actions with Rolling-Unrolling LSTMs and Modality Attentioncited by 104
  37. 2020Occupancy Anticipation for Efficient Exploration and Navigationcited by 104
  38. 2020Video Self-Stitching Graph Network for Temporal Action Localizationcited by 104

50 most cited of 76 All 76 (JSON)

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 2; 2024: 8; 2025: 8; 2026: 4.

22 papers.

Sort:

By area:

  1. 2023An Outlook into the Future of Egocentric Visioncited by 84
  2. 2024EgoLM: Multi-Modal Language Model of Egocentric Motionscited by 28
  3. 2024EgoChoir: Capturing 3D Human-Object Interaction Regions from Egocentric Viewscited by 26
  4. 2024Vinci: A Real-time Embodied Smart Assistant based on Egocentric Vision-Language Modelcited by 19
  5. 2025The Invisible EgoHand: 3D Hand Forecasting through EgoBody Pose Estimationcited by 16
  6. 2023Action-slot: Visual Action-centric Representations for Multi-label Atomic Activity Recognition in Traffic Scenescited by 12
  7. 2025Object-Shot Enhanced Grounding Network for Egocentric Videocited by 11
  8. 2025MICA: Multi-Agent Industrial Coordination Assistantcited by 8
  9. 2024Which Viewpoint Shows it Best? Language for Weakly Supervising View Selection in Multi-view Instructional Videoscited by 6
  10. 2024Spherical World-Locking for Audio-Visual Localization in Egocentric Videoscited by 5
  11. 2025EgoSplat: Open-Vocabulary Egocentric Scene Understanding with Language Embedded 3D Gaussian Splattingcited by 4
  12. 2024CARLOR @ Ego4D Step Grounding Challenge: Bayesian temporal-order priors for test time refinementcited by 3
10 more
  1. 2024PARSE-Ego4D: Personal Action Recommendation Suggestions for Egocentric Videoscited by 3
  2. 2026EgoAVU: Egocentric Audio-Visual Understandingcited by 2
  3. 2024Infusing Environmental Captions for Long-Form Video Language Groundingcited by 1
  4. 2025SneakPeek: Future-Guided Instructional Streaming Video Generationcited by 1
  5. 2025DIV-FF: Dynamic Image-Video Feature Fields For Environment Understanding in Egocentric Videoscited by 0
  6. 2025Improving Keystep Recognition in Ego-Video via Dexterous Focuscited by 0
  7. 2025DMC3: Dual-Modal Counterfactual Contrastive Construction for Egocentric Video Question Answeringcited by 0
  8. 2026Robust Egocentric Visual Attention Prediction Through Language-guided Scene Context-aware Learningcited by 0
  9. 2026EgoHRV: Continuous Heart Rate Variability Estimation from Egocentric Systems for Autonomic Response and Skill Assessmentcited by 0
  10. 2026AI Smart Glasses for Wearable Intelligence: From Egocentric Sensing to Agentic Personalizationcited by 0