mlsanityData to 7 Oct 2026

Solving a Real-World Optimization Problem Using Proximal Policy Optimization with Curriculum Learning and Reward Engineering

arXiv 2404.02577 ↗First posted 3 Apr 2024cs.LGcited by 1

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Abstract (arXiv)

We present a proximal policy optimization (PPO) agent trained through curriculum learning (CL) principles and meticulous reward engineering to optimize a real-world high-throughput waste sorting facility. Our work addresses the challenge of effectively balancing the competing objectives of operational safety, volume optimization, and minimizing resource usage. A vanilla agent trained from scratch on these multiple criteria fails to solve the problem due to its inherent complexities. This problem is particularly difficult due to the environment's extremely delayed rewards with long time horizons and class (or action) imbalance, with important actions being infrequent in the optimal policy. This forces the agent to anticipate long-term action consequences and prioritize rare but rewarding behaviours, creating a non-trivial reinforcement learning task. Our five-stage CL approach tackles these challenges by gradually increasing the complexity of the environmental dynamics during policy transfer while simultaneously refining the reward mechanism. This iterative and adaptable process enables the agent to learn a desired optimal policy. Results demonstrate that our approach significantly improves inference-time safety, achieving near-zero safety violations in addition to enhancing waste sorting plant efficiency.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 12 of its 25 references that are in the map. First posted on arXiv 3 Apr 2024.

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12 of 25 references.

References · 12

  1. 2020Curriculum Learning for Reinforcement Learning Domains: A Framework and Surveycited by 350
  2. 2021Curriculum Learning: A Surveycited by 257
  3. 2017Automatic Goal Generation for Reinforcement Learning Agentscited by 252
  4. 2017Reverse Curriculum Generation for Reinforcement Learningcited by 185
  5. 2018Learning by Playing - Solving Sparse Reward Tasks from Scratchcited by 164
  6. 2020A Closer Look at Invalid Action Masking in Policy Gradient Algorithmscited by 160
  7. 2017Intrinsic Motivation and Automatic Curricula via Asymmetric Self-Playcited by 139
  8. 2017Imagination-Augmented Agents for Deep Reinforcement Learningcited by 137
  9. 2018Curriculum Learning by Transfer Learning: Theory and Experiments with Deep Networkscited by 113
  10. 2020SCC: an efficient deep reinforcement learning agent mastering the game of StarCraft IIcited by 22
  11. 2021On the Statistical Benefits of Curriculum Learningcited by 10
  12. 2023ContainerGym: A Real-World Reinforcement Learning Benchmark for Resource Allocationcited by 6

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