mlsanityData to 14 Oct 2026

TacticCraft: Natural Language-Driven Tactical Adaptation for StarCraft II

arXiv 2507.15618 ↗First posted 21 Jul 2025cs.AIcited by 2

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Abstract (arXiv)

We present an adapter-based approach for tactical conditioning of StarCraft II AI agents. Current agents, while powerful, lack the ability to adapt their strategies based on high-level tactical directives. Our method freezes a pre-trained policy network (DI-Star) and attaches lightweight adapter modules to each action head, conditioned on a tactical tensor that encodes strategic preferences. By training these adapters with KL divergence constraints, we ensure the policy maintains core competencies while exhibiting tactical variations. Experimental results show our approach successfully modulates agent behavior across tactical dimensions including aggression, expansion patterns, and technology preferences, while maintaining competitive performance. Our method enables flexible tactical control with minimal computational overhead, offering practical strategy customization for complex real-time strategy games.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 9 of its 21 references that are in the map. First posted on arXiv 21 Jul 2025.

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9 of 21 references.

References · 9

  1. 2019Parameter-Efficient Transfer Learning for NLPcited by 4,236
  2. 2023Large Language Modelscited by 780
  3. 2017StarCraft II: A New Challenge for Reinforcement Learningcited by 274
  4. 2017Multiagent Bidirectionally-Coordinated Nets: Emergence of Human-level Coordination in Learning to Play StarCraft Combat Gamescited by 96
  5. 2020SCC: an efficient deep reinforcement learning agent mastering the game of StarCraft IIcited by 22
  6. 2020TStarBot-X: An Open-Sourced and Comprehensive Study for Efficient League Training in StarCraft II Full Gamecited by 21
  7. 2022On Efficient Reinforcement Learning for Full-length Game of StarCraft IIcited by 14
  8. 2021An Introduction of mini-AlphaStarcited by 10
  9. 2024LLM-PySC2: Starcraft II learning environment for Large Language Modelscited by 9

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 1.

2 papers.