mlsanityData to 14 Oct 2026

On Efficient Reinforcement Learning for Full-length Game of StarCraft II

arXiv 2209.11553 ↗First posted 23 Sep 2022cs.LG cs.AIcited by 14

Not on the map. Why?

Abstract (arXiv)

StarCraft II (SC2) poses a grand challenge for reinforcement learning (RL), of which the main difficulties include huge state space, varying action space, and a long time horizon. In this work, we investigate a set of RL techniques for the full-length game of StarCraft II. We investigate a hierarchical RL approach involving extracted macro-actions and a hierarchical architecture of neural networks. We investigate a curriculum transfer training procedure and train the agent on a single machine with 4 GPUs and 48 CPU threads. On a 64x64 map and using restrictive units, we achieve a win rate of 99% against the level-1 built-in AI. Through the curriculum transfer learning algorithm and a mixture of combat models, we achieve a 93% win rate against the most difficult non-cheating level built-in AI (level-7). In this extended version of the paper, we improve our architecture to train the agent against the cheating level AIs and achieve the win rate against the level-8, level-9, and level-10 AIs as 96%, 97%, and 94%, respectively. Our codes are at https://github.com/liuruoze/HierNet-SC2. To provide a baseline referring the AlphaStar for our work as well as the research and open-source community, we reproduce a scaled-down version of it, mini-AlphaStar (mAS). The latest version of mAS is 1.07, which can be trained on the raw action space which has 564 actions. It is designed to run training on a single common machine, by making the hyper-parameters adjustable. We then compare our work with mAS using the same resources and show that our method is more effective. The codes of mini-AlphaStar are at https://github.com/liuruoze/mini-AlphaStar. We hope our study could shed some light on the future research of efficient reinforcement learning on SC2 and other large-scale games.

Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). Builds on 23 of its 43 references that are in the map. First posted on arXiv 23 Sep 2022.

Builds on

23 of 43 references.

References · 23

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2013Playing Atari with Deep Reinforcement Learningcited by 3,274
  3. 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,258
  4. 2018IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architecturescited by 883
  5. 2015End-to-End Training of Deep Visuomotor Policiescited by 875
  6. 2018Behavioral Cloning from Observationcited by 492
  7. 2016The Option-Critic Architecturecited by 448
  8. 2017FeUdal Networks for Hierarchical Reinforcement Learningcited by 337
  9. 2016Safe, Multi-Agent, Reinforcement Learning for Autonomous Drivingcited by 311
  10. 2017StarCraft II: A New Challenge for Reinforcement Learningcited by 274
  11. 2017Meta Learning Shared Hierarchiescited by 93
  12. 2018Relational Deep Reinforcement Learningcited by 73
11 more
  1. 2020SCC: an efficient deep reinforcement learning agent mastering the game of StarCraft IIcited by 22
  2. 2020TStarBot-X: An Open-Sourced and Comprehensive Study for Efficient League Training in StarCraft II Full Gamecited by 21
  3. 2017ELF: An Extensive, Lightweight and Flexible Research Platform for Real-time Strategy Gamescited by 17
  4. 2018On Reinforcement Learning for Full-length Game of StarCraftcited by 16
  5. 2018Accuracy-based Curriculum Learning in Deep Reinforcement Learningcited by 15
  6. 2018TStarBots: Defeating the Cheating Level Builtin AI in StarCraft II in the Full Gamecited by 14
  7. 2019Efficient Reinforcement Learning for StarCraft by Abstract Forward Models and Transfer Learningcited by 11
  8. 2021An Introduction of mini-AlphaStarcited by 10
  9. 2016Episodic Exploration for Deep Deterministic Policies: An Application to StarCraft Micromanagement Taskscited by 7
  10. 2017Learning Macromanagement in StarCraft from Replays using Deep Learningcited by 5
  11. 2021Rethinking of AlphaStarcited by 1

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 2; 2024: 2; 2025: 8; 2026: 2.

14 papers.

Sort:

By area: