mlsanityData to 7 Oct 2026

Predicting Quality of Video Gaming Experience Using Global-Scale Telemetry Data and Federated Learning

arXiv 2412.08950 ↗First posted 12 Dec 2024cs.HC cs.AI cs.IRcited by 0

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Abstract (arXiv)

Frames Per Second (FPS) significantly affects the gaming experience. Providing players with accurate FPS estimates prior to purchase benefits both players and game developers. However, we have a limited understanding of how to predict a game's FPS performance on a specific device. In this paper, we first conduct a comprehensive analysis of a wide range of factors that may affect game FPS on a global-scale dataset to identify the determinants of FPS. This includes player-side and game-side characteristics, as well as country-level socio-economic statistics. Furthermore, recognizing that accurate FPS predictions require extensive user data, which raises privacy concerns, we propose a federated learning-based model to ensure user privacy. Each player and game is assigned a unique learnable knowledge kernel that gradually extracts latent features for improved accuracy. We also introduce a novel training and prediction scheme that allows these kernels to be dynamically plug-and-play, effectively addressing cold start issues. To train this model with minimal bias, we collected a large telemetry dataset from 224 countries and regions, 100,000 users, and 835 games. Our model achieved a mean Wasserstein distance of 0.469 between predicted and ground truth FPS distributions, outperforming all baseline methods.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 12 of its 69 references that are in the map. First posted on arXiv 12 Dec 2024.

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12 of 69 references.

References · 12

  1. 2016XGBoost: A Scalable Tree Boosting Systemcited by 5,120
  2. 2016Federated Learning: Strategies for Improving Communication Efficiencycited by 1,461
  3. 2020The Future of Digital Health with Federated Learningcited by 625
  4. 2020Federated Learning with Matched Averagingcited by 564
  5. 2021Federated Learning for Smart Healthcare: A Surveycited by 182
  6. 2021Federated Learning: Opportunities and Challengescited by 83
  7. 2019Increasing Generality in Machine Learning through Procedural Content Generationcited by 58
  8. 2023Federated Learning for Computationally-Constrained Heterogeneous Devices: A Surveycited by 40
  9. 2023FS-Real: Towards Real-World Cross-Device Federated Learningcited by 22
  10. 2020Deep Learning Techniques for Super-Resolution in Video Gamescited by 5
  11. 2016An HCI View of Configuration Problemscited by 1
  12. 2019How Players Play Games: Observing the Influences of Game Mechanicscited by 1

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