mlsanityData to 14 Oct 2026

Active Reinforcement Learning for Robust Building Control

arXiv 2312.10289 ↗First posted 16 Dec 2023cs.LG cs.AI cs.SYcited by 4

Not on the map. Why?

Abstract (arXiv)

Reinforcement learning (RL) is a powerful tool for optimal control that has found great success in Atari games, the game of Go, robotic control, and building optimization. RL is also very brittle; agents often overfit to their training environment and fail to generalize to new settings. Unsupervised environment design (UED) has been proposed as a solution to this problem, in which the agent trains in environments that have been specially selected to help it learn. Previous UED algorithms focus on trying to train an RL agent that generalizes across a large distribution of environments. This is not necessarily desirable when we wish to prioritize performance in one environment over others. In this work, we will be examining the setting of robust RL building control, where we wish to train an RL agent that prioritizes performing well in normal weather while still being robust to extreme weather conditions. We demonstrate a novel UED algorithm, ActivePLR, that uses uncertainty-aware neural network architectures to generate new training environments at the limit of the RL agent's ability while being able to prioritize performance in a desired base environment. We show that ActivePLR is able to outperform state-of-the-art UED algorithms in minimizing energy usage while maximizing occupant comfort in the setting of building control.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 31 of its 84 references that are in the map. First posted on arXiv 16 Dec 2023.

Builds on

31 of 84 references.

References · 31

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 2017Proximal Policy Optimization Algorithmscited by 15,215
  3. 2015Dropout as a Bayesian Approximation: Representing Model Uncertainty in Deep Learningcited by 4,448
  4. 2016Simple and Scalable Predictive Uncertainty Estimation using Deep Ensemblescited by 3,926
  5. 2013Playing Atari with Deep Reinforcement Learningcited by 3,274
  6. 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,258
  7. 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 2,026
  8. 2015Deep Reinforcement Learning with Double Q-learningcited by 1,745
  9. 2017Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real Worldcited by 1,498
  10. 2019The StarCraft Multi-Agent Challengecited by 597
  11. 2016Deep Exploration via Bootstrapped DQNcited by 527
  12. 2019Leveraging Procedural Generation to Benchmark Reinforcement Learningcited by 483
19 more
  1. 2021Uncertainty-Based Offline Reinforcement Learning with Diversified Q-Ensemblecited by 302
  2. 2020Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Designcited by 275
  3. 2019Flow++: Improving Flow-Based Generative Models with Variational Dequantization and Architecture Designcited by 262
  4. 2018BabyAI: A Platform to Study the Sample Efficiency of Grounded Language Learningcited by 244
  5. 2020Prioritized Level Replaycited by 198
  6. 2018A Study on Overfitting in Deep Reinforcement Learningcited by 174
  7. 2022Evolving Curricula with Regret-Based Environment Designcited by 173
  8. 2020SUNRISE: A Simple Unified Framework for Ensemble Learning in Deep Reinforcement Learningcited by 152
  9. 2021Uncertainty Weighted Actor-Critic for Offline Reinforcement Learningcited by 126
  10. 2021Replay-Guided Adversarial Environment Designcited by 111
  11. 2017The Uncertainty Bellman Equation and Explorationcited by 82
  12. 2021Understanding Domain Randomization for Sim-to-real Transfercited by 80
  13. 2019Increasing Generality in Machine Learning through Procedural Content Generationcited by 59
  14. 2020Multi-Agent Deep Reinforcement Learning for HVAC Control in Commercial Buildingscited by 26
  15. 2019How to pick the domain randomization parameters for sim-to-real transfer of reinforcement learning policies?cited by 25
  16. 2020One for Many: Transfer Learning for Building HVAC Controlcited by 16
  17. 2014Exponentiated Gradient Exploration for Active Learningcited by 4
  18. 2021Offline-Online Reinforcement Learning for Energy Pricing in Office Demand Response: Lowering Energy and Data Costscited by 3
  19. 2020Grid-Interactive Multi-Zone Building Control Using Reinforcement Learning with Global-Local Policy Searchcited by 1

Built on by

Cited by year

Citing papers per year: 2024: 1; 2025: 3.

4 papers.