mlsanityData to 14 Oct 2026

ReGroup: Recursive Neural Networks for Hierarchical Grouping of Vector Graphic Primitives

arXiv 2111.11759 ↗First posted 23 Nov 2021cs.CV cs.GRcited by 2

Not on the map. Why?

Abstract (arXiv)

Selection functionality is as fundamental to vector graphics as it is for raster data. But vector selection is quite different: instead of pixel-level labeling, we make a binary decision to include or exclude each vector primitive. In the absence of intelligible metadata, this becomes a perceptual grouping problem. These have previously relied on heuristics derived from empirical principles like Gestalt Theory, but since these are ill-defined and subjective, they often result in ambiguity. Here we take a data-centric approach to the problem. By exploiting the recursive nature of perceptual grouping, we interpret the task as constructing a hierarchy over the primitives of a vector graphic, which is amenable to learning with recursive neural networks with few human annotations. We verify this by building a dataset of these hierarchies on which we train a hierarchical grouping network. We then demonstrate how this can underpin a prototype selection tool.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 22 of its 53 references that are in the map. First posted on arXiv 23 Nov 2021.

Builds on

22 of 53 references.

References · 22

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10 more
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 1.

2 papers.