mlsanityData to 7 Oct 2026

DeRenderNet: Intrinsic Image Decomposition of Urban Scenes with Shape-(In)dependent Shading Rendering

arXiv 2104.13602 ↗First posted 28 Apr 2021cs.CVcited by 6

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Abstract (arXiv)

We propose DeRenderNet, a deep neural network to decompose the albedo and latent lighting, and render shape-(in)dependent shadings, given a single image of an outdoor urban scene, trained in a self-supervised manner. To achieve this goal, we propose to use the albedo maps extracted from scenes in videogames as direct supervision and pre-compute the normal and shadow prior maps based on the depth maps provided as indirect supervision. Compared with state-of-the-art intrinsic image decomposition methods, DeRenderNet produces shadow-free albedo maps with clean details and an accurate prediction of shadows in the shape-independent shading, which is shown to be effective in re-rendering and improving the accuracy of high-level vision tasks for urban scenes.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 24 of its 43 references that are in the map. First posted on arXiv 28 Apr 2021.

Builds on

24 of 43 references.

References · 24

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12 more
  1. 2018Learning Intrinsic Image Decomposition from Watching the Worldcited by 74
  2. 2019Deep Sky Modeling for Single Image Outdoor Lighting Estimationcited by 66
  3. 2016Deep Shading: Convolutional Neural Networks for Screen-Space Shadingcited by 46
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  8. 2015Direct Intrinsics: Learning Albedo-Shading Decomposition by Convolutional Regressioncited by 32
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  11. 2016Reflectance Adaptive Filtering Improves Intrinsic Image Estimationcited by 18
  12. 2018Learning to Estimate Indoor Lighting from 3D Objectscited by 17

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 2; 2023: 1; 2024: 1; 2025: 0; 2026: 2.

6 papers.