VIPeR: Provably Efficient Algorithm for Offline RL with Neural Function Approximation
On the map: Offline RL and imitation learning from data → Offline RL algorithms
Abstract (arXiv)
We propose a novel algorithm for offline reinforcement learning called Value Iteration with Perturbed Rewards (VIPeR), which amalgamates the pessimism principle with random perturbations of the value function. Most current offline RL algorithms explicitly construct statistical confidence regions to obtain pessimism via lower confidence bounds (LCB), which cannot easily scale to complex problems where a neural network is used to estimate the value functions. Instead, VIPeR implicitly obtains pessimism by simply perturbing the offline data multiple times with carefully-designed i.i.d. Gaussian noises to learn an ensemble of estimated state-action value functions and acting greedily with respect to the minimum of the ensemble. The estimated state-action values are obtained by fitting a parametric model (e.g., neural networks) to the perturbed datasets using gradient descent. As a result, VIPeR only needs O(1) time complexity for action selection, while LCB-based algorithms require at least Omega(K2), where K is the total number of trajectories in the offline data. We also propose a novel data-splitting technique that helps remove a factor involving the log of the covering number in our bound. We prove that VIPeR yields a provable uncertainty quantifier with overparameterized neural networks and enjoys a bound on sub-optimality of tildeO( kappa H5/2 tilded /√K), where tilded is the effective dimension, H is the horizon length and kappa measures the distributional shift. We corroborate the statistical and computational efficiency of VIPeR with an empirical evaluation on a wide set of synthetic and real-world datasets. To the best of our knowledge, VIPeR is the first algorithm for offline RL that is provably efficient for general Markov decision processes (MDPs) with neural network function approximation.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data. Builds on 60 of its 89 references that are in the map. First posted on arXiv 24 Feb 2023.
Builds on
60 of 89 references.
Closest ancestors · 26
Same direction, newest first
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- 2021Fast Rates for the Regret of Offline Reinforcement Learning31 Jan
- 2020Is Pessimism Provably Efficient for Offline RL?30 Dec
- 2020What are the Statistical Limits of Offline RL with Linear Function Approximation?22 Oct
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- 2020MOPO: Model-based Offline Policy Optimization27 May
- 2020Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems4 May
- 2020D4RL: Datasets for Deep Data-Driven Reinforcement Learning15 Apr
Other references · 34
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