mlsanityData to 7 Oct 2026

Cross-Trajectory Representation Learning for Zero-Shot Generalization in RL

arXiv 2106.02193 ↗First posted 4 Jun 2021cs.LG cs.AIcited by 20

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Abstract (arXiv)

A highly desirable property of a reinforcement learning (RL) agent -- and a major difficulty for deep RL approaches -- is the ability to generalize policies learned on a few tasks over a high-dimensional observation space to similar tasks not seen during training. Many promising approaches to this challenge consider RL as a process of training two functions simultaneously: a complex nonlinear encoder that maps high-dimensional observations to a latent representation space, and a simple linear policy over this space. We posit that a superior encoder for zero-shot generalization in RL can be trained by using solely an auxiliary SSL objective if the training process encourages the encoder to map behaviorally similar observations to similar representations, as reward-based signal can cause overfitting in the encoder (Raileanu et al., 2021). We propose Cross-Trajectory Representation Learning (CTRL), a method that runs within an RL agent and conditions its encoder to recognize behavioral similarity in observations by applying a novel SSL objective to pairs of trajectories from the agent's policies. CTRL can be viewed as having the same effect as inducing a pseudo-bisimulation metric but, crucially, avoids the use of rewards and associated overfitting risks. Our experiments ablate various components of CTRL and demonstrate that in combination with PPO it achieves better generalization performance on the challenging Procgen benchmark suite (Cobbe et al., 2020).

Key facts. Cited by 20 papers in the map (data through 7 Oct 2026). Builds on 46 of its 52 references that are in the map. First posted on arXiv 4 Jun 2021.

Builds on

46 of 52 references.

References · 46

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34 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 3; 2022: 5; 2023: 7; 2024: 3; 2025: 0; 2026: 2.

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  1. 2021A Survey of Zero-shot Generalisation in Deep Reinforcement Learningcited by 164
  2. 2022Look where you look! Saliency-guided Q-networks for generalization in visual Reinforcement Learningcited by 32
  3. 2021Procedural Generalization by Planning with Self-Supervised World Modelscited by 30
  4. 2021Improving Zero-shot Generalization in Offline Reinforcement Learning using Generalized Similarity Functionscited by 17
  5. 2023Understanding and Addressing the Pitfalls of Bisimulation-based Representations in Offline Reinforcement Learningcited by 10
  6. 2022Rethinking Value Function Learning for Generalization in Reinforcement Learningcited by 8
  7. 2023Accelerating exploration and representation learning with offline pre-trainingcited by 7
  8. 2024Constrained Ensemble Exploration for Unsupervised Skill Discoverycited by 7
  9. 2023Discovering Hierarchical Achievements in Reinforcement Learning via Contrastive Learningcited by 6
  10. 2024CompilerDream: Learning a Compiler World Model for General Code Optimizationcited by 6
  11. 2024Learning Action-based Representations Using Invariancecited by 5
  12. 2023Generalization in Visual Reinforcement Learning with the Reward Sequence Distributioncited by 4
8 more
  1. 2022Prototypical context-aware dynamics generalization for high-dimensional model-based reinforcement learningcited by 3
  2. 2023CROP: Towards Distributional-Shift Robust Reinforcement Learning using Compact Reshaped Observation Processingcited by 3
  3. 2023Sequential Action-Induced Invariant Representation for Reinforcement Learningcited by 3
  4. 2023Learning Generalizable Agents via Saliency-Guided Features Decorrelationcited by 3
  5. 2022Style-Agnostic Reinforcement Learningcited by 2
  6. 2022The Sandbox Environment for Generalizable Agent Research (SEGAR)cited by 0
  7. 2026KAGE-Bench: Fast Known-Axis Visual Generalization Evaluation for Reinforcement Learningcited by 0
  8. 2026Sparse Masked Attention Policies for Reliable Generalizationcited by 0