mlsanityData to 7 Oct 2026

Exploring through Random Curiosity with General Value Functions

arXiv 2211.10282 ↗First posted 18 Nov 2022cs.LGcited by 10

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Abstract (arXiv)

Efficient exploration in reinforcement learning is a challenging problem commonly addressed through intrinsic rewards. Recent prominent approaches are based on state novelty or variants of artificial curiosity. However, directly applying them to partially observable environments can be ineffective and lead to premature dissipation of intrinsic rewards. Here we propose random curiosity with general value functions (RC-GVF), a novel intrinsic reward function that draws upon connections between these distinct approaches. Instead of using only the current observation's novelty or a curiosity bonus for failing to predict precise environment dynamics, RC-GVF derives intrinsic rewards through predicting temporally extended general value functions. We demonstrate that this improves exploration in a hard-exploration diabolical lock problem. Furthermore, RC-GVF significantly outperforms previous methods in the absence of ground-truth episodic counts in the partially observable MiniGrid environments. Panoramic observations on MiniGrid further boost RC-GVF's performance such that it is competitive to baselines exploiting privileged information in form of episodic counts.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 42 of its 83 references that are in the map. First posted on arXiv 18 Nov 2022.

Builds on

42 of 83 references.

References · 42

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30 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 1; 2023: 2; 2024: 4; 2025: 2; 2026: 1.

10 papers.