Make It Flow: Animating Water in 3D Gaussian Splatting Scenes
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Abstract (arXiv)
Explicit 3D scene representations such as 3D Gaussian Splatting (3DGS) have recently enabled high-quality, real-time novel view synthesis. However, these methods assume static scenes, limiting realism in the presence of dynamic phenomena ubiquitous in real-world environments. While coherent motion (e.g., humans or vehicles) can be captured and reconstructed, high-frequency effects such as flowing water remain intractable under casual capture conditions, where dense multi-view, high-speed acquisition is not feasible. We present a method to animate water in static 3DGS scenes, enabling visually plausible motion without requiring dynamic capture or physical simulation. Our approach estimates 2D optical flow from reference images or model renderings and lifts it into a consistent 3D Eulerian motion field. We propose a cinemagraph-inspired algorithm that applies this motion field to deform Gaussian primitives, producing temporally seamless looping animations. The resulting representation retains real-time rendering performance, significantly enhances perceptual realism, and preserves free-viewpoint navigation within the scene. We evaluate our method on a newly captured dataset of in-the-wild waterfall scenes and demonstrate clear improvements over prior work in dynamic Gaussian splatting and 3D cinemagraph generation in visual quality and computational efficiency.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 30 of its 55 references that are in the map. First posted on arXiv 9 Oct 2026.
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30 of 55 references.
References · 30
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,415
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
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- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
- 2025SAM 3: Segment Anything with Conceptscited by 906
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
18 more
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
- 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 377
- 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
- 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 211
- 2023Putting the Object Back into Video Object Segmentationcited by 188
- 2023Segment Any 3D Gaussianscited by 161
- 2020Animating Pictures with Eulerian Motion Fieldscited by 55
- 2021Controllable Animation of Fluid Elements in Still Imagescited by 45
- 2024Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Renderingcited by 37
- 2017Im2Flow: Motion Hallucination from Static Images for Action Recognitioncited by 24
- 20233D Cinemagraphy from a Single Imagecited by 24
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 17
- 2024Modeling Ambient Scene Dynamics for Free-view Synthesiscited by 10
- 2024LoopGaussian: Creating 3D Cinemagraph with Multi-view Images via Eulerian Motion Fieldcited by 9
- 2025Let it Snow! Animating 3D Gaussian Scenes with Dynamic Weather Effects via Physics-Guided Score Distillationcited by 7
- 20233D Video Loops from Asynchronous Inputcited by 5
- 2025Learning an Implicit Physics Model for Image-based Fluid Simulationcited by 3
- 2026Grow with the Flow: 4D Reconstruction of Growing Plants with Gaussian Flow Fieldscited by 2
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