mlsanityData to 14 Oct 2026

ADEPT: Accelerating Dexterity via Pre-Training and Post-Training using Reinforcement Learning

arXiv 2608.19182 ↗First posted 19 Aug 2026cs.RO cs.AIcited by 2

On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation

Abstract (arXiv)

We introduce Accelerating Dexterity via Pre-Training (ADEPT), a large-scale reinforcement learning (RL) framework for learning sim-to-real transferable dexterity across high degree-of-freedom (DoF) robot embodiments that can solve long-horizon tasks directly from raw visuo-tactile perception. ADEPT pretrains a dexterous policy on a generic object reposing task, then post-trains downstream policies with this pretrained behavior as a prior. ADEPT enables learning new behaviors that are otherwise difficult to discover from scratch on multi-fingered robots and avoids learning the same set of skills over again for every new downstream task. The pretrained policy zero-shots the reposing phase of downstream tasks, but na"ive RL fine-tuning rapidly degrades this capability during transfer. We address this with a stable post-training recipe combining behavior-cloning distillation, critic warm-up, and conservative on-policy updates. To safely exploit the full kinematic dexterity, we introduce a joint-space Geometric Fabric that mediates between the RL policy and the robot. We distill post-trained teachers into perceptive students that zero-shot sim-to-real transfer on two embodiments: a 23 DoF Kuka-Allegro with two RGB cameras, and a 29 DoF Flexiv-Sharpa with two RGB cameras and five vision-based tactile sensors, and can solve long-horizon tasks from challenging initial states with dexterity at human-level speed.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 32 of its 36 references that are in the map. First posted on arXiv 19 Aug 2026.

Builds on

32 of 36 references.

Closest ancestors · 3

Same direction, newest first

  1. 2026Emergent Dexterity via Diverse Resets and Large-Scale Reinforcement Learning16 Mar
  2. 2026HydroShear: Hydroelastic Shear Simulation for Tactile Sim-to-Real Reinforcement Learning28 Feb
  3. 2024DemoStart: Demonstration-led auto-curriculum applied to sim-to-real with multi-fingered robots10 Sep

Other references · 29

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2016Overcoming catastrophic forgetting in neural networkscited by 4,787
  3. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 998
  4. 2019Solving Rubik's Cube with a Robot Handcited by 734
  5. 2018Learning Dexterous In-Hand Manipulationcited by 687
  6. 2017Population Based Training of Neural Networkscited by 367
  7. 2023Cal-QL: Calibrated Offline RL Pre-Training for Efficient Online Fine-Tuningcited by 237
  8. 2025RL's Razor: Why Online Reinforcement Learning Forgets Lesscited by 176
  9. 2021A System for General In-Hand Object Re-Orientationcited by 165
  10. 2022DeXtreme: Transfer of Agile In-hand Manipulation from Simulation to Realitycited by 149
  11. 2021URLB: Unsupervised Reinforcement Learning Benchmarkcited by 139
  12. 2022In-Hand Object Rotation via Rapid Motor Adaptationcited by 118
17 more
  1. 2022Visual Dexterity: In-Hand Reorientation of Novel and Complex Object Shapescited by 101
  2. 2023General In-Hand Object Rotation with Vision and Touchcited by 99
  3. 2024FMB: a Functional Manipulation Benchmark for Generalizable Robotic Learningcited by 80
  4. 2024Efficient Online Reinforcement Learning Fine-Tuning Need Not Retain Offline Datacited by 63
  5. 2018Riemannian Motion Policiescited by 46
  6. 2024DextrAH-RGB: Visuomotor Policies to Grasp Anything with Dexterous Handscited by 45
  7. 2024DextrAH-G: Pixels-to-Action Dexterous Arm-Hand Grasping with Geometric Fabricscited by 42
  8. 2022Adaptive Behavior Cloning Regularization for Stable Offline-to-Online Reinforcement Learningcited by 34
  9. 2023DexPBT: Scaling up Dexterous Manipulation for Hand-Arm Systems with Population Based Trainingcited by 29
  10. 2024Local Policies Enable Zero-shot Long-horizon Manipulationcited by 22
  11. 2018RMPflow: A Computational Graph for Automatic Motion Policy Generationcited by 21
  12. 2026SimToolReal: An Object-Centric Policy for Zero-Shot Dexterous Tool Manipulationcited by 15
  13. 2025Spatially anchored Tactile Awareness for Robust Dexterous Manipulationcited by 7
  14. 2026Tacmap: Bridging the Tactile Sim-to-Real Gap via Geometry-Consistent Penetration Depth Mapcited by 6
  15. 2020Optimization Fabricscited by 4
  16. 2024Geometric Fabrics: a Safe Guiding Medium for Policy Learningcited by 4
  17. 2026Play2Perfect: What Matters in Dexterous Play Pretraining for Precise Assembly?cited by 1

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 2.

2 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025Towards Human-level Dexterity via Robot Learning
  2. 2026A Minimalist Retargeting-Guided Reinforcement Learning Recipe for Dexterous Manipulation
  3. 2025Dexterous Grasping with Real-World Robotic Reinforcement Learning
  4. 2024Dexterous Manipulation Based on Prior Dexterous Grasp Pose Knowledge
  5. 2024Benchmarking Reinforcement Learning Methods for Dexterous Robotic Manipulation with a Three-Fingered Gripper
  6. 2024Precise and Dexterous Robotic Manipulation via Human-in-the-Loop Reinforcement Learning
  7. 2026X-Reset: Scaling Object-Centric Reinforcement Learning via Cross-Embodiment Resets
  8. 2024Cross-Embodiment Dexterous Grasping with Reinforcement Learning