WristCompass: Kinematic Coupling as a Learnable Visual Concept for Ego-Camera Orientation
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Abstract (arXiv)
Recovering ego-camera orientation from manipulation video is a prerequisite for disentangling hand motion from camera motion, a key step in imitation learning from egocentric demonstrations. The obvious approach, inferring orientation from scene geometry, fails when hands occlude the frame: VGGT, a 1B-parameter scene reconstruction model, scores worse than a constant predictor on the TACO benchmark. We identify an alternative visual concept that is present precisely when scene geometry is absent: kinematic coupling dynamics, the structured physical relationship between wrist motion and camera orientation imposed by the arm-shoulder-head chain. We find that this concept is compact (4D inter-wrist features outperform 126D full hand keypoints), temporal (requiring a GRU over short windows rather than per-frame retrieval), and physically grounded (transferring zero-shot across datasets because it is rooted in anatomy rather than scene appearance). Trained only on tabletop manipulation, WristCompass transfers zero-shot to Epic Kitchens cooking video, achieving 14.3^circ median geodesic error and approaching the performance of a 1B-parameter scene model at 200K GRU parameters.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 13 of its 16 references that are in the map. First posted on arXiv 29 May 2026.
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References · 13
- 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,186
- 2020Concept Bottleneck Modelscited by 1,022
- 2018Challenging Common Assumptions in the Unsupervised Learning of Disentangled Representationscited by 929
- 2020Object-Centric Learning with Slot Attentioncited by 865
- 2020ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAMcited by 862
- 2018Scaling Egocentric Vision: The EPIC-KITCHENS Datasetcited by 789
- 2023Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectivescited by 477
- 2023Visual Geometry Grounded Deep Structure From Motioncited by 225
- 2024WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wildcited by 117
- 2022Ego-Body Pose Estimation via Ego-Head Pose Estimationcited by 93
- 2024TACO: Benchmarking Generalizable Bimanual Tool-ACtion-Object Understandingcited by 85
- 2025HaWoR: World-Space Hand Motion Reconstruction from Egocentric Videoscited by 62
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- 2023EPIC Fields: Marrying 3D Geometry and Video Understandingcited by 49
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- 2026ACE-Ego-Hand: Repurposing Video Diffusion Models for Occlusion-Robust Egocentric 3D Hand Motion Recovery
- 2026HandEdit: A Unified Benchmark for Egocentric Human-to-Robot Dexterous Hand Image Editing
- 2025WristWorld: Generating Wrist-Views via 4D World Models for Robotic Manipulation
- 2024EgoMimic: Scaling Imitation Learning via Egocentric Video
- 2026ESTHER: Egocentric Stereo Hand Estimation and Reconstruction in the Wild
- 2026IronMind: Scaling Humanoid Dexterous Manipulation via Camera-Space Ego-Centric Pretraining ↗
- 2025EgoDex: Learning Dexterous Manipulation from Large-Scale Egocentric Video
- 2025OpenEgo: A Large-Scale Multimodal Egocentric Dataset for Dexterous Manipulation