mlsanityData to 7 Oct 2026

WristCompass: Kinematic Coupling as a Learnable Visual Concept for Ego-Camera Orientation

arXiv 2605.30671 ↗First posted 29 May 2026cs.CV cs.ROcited by 0

Not on the map. Why?

Abstract (arXiv)

Recovering ego-camera orientation from manipulation video is a prerequisite for disentangling hand motion from camera motion, a key step in imitation learning from egocentric demonstrations. The obvious approach, inferring orientation from scene geometry, fails when hands occlude the frame: VGGT, a 1B-parameter scene reconstruction model, scores worse than a constant predictor on the TACO benchmark. We identify an alternative visual concept that is present precisely when scene geometry is absent: kinematic coupling dynamics, the structured physical relationship between wrist motion and camera orientation imposed by the arm-shoulder-head chain. We find that this concept is compact (4D inter-wrist features outperform 126D full hand keypoints), temporal (requiring a GRU over short windows rather than per-frame retrieval), and physically grounded (transferring zero-shot across datasets because it is rooted in anatomy rather than scene appearance). Trained only on tabletop manipulation, WristCompass transfers zero-shot to Epic Kitchens cooking video, achieving 14.3^circ median geodesic error and approaching the performance of a 1B-parameter scene model at 200K GRU parameters.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 13 of its 16 references that are in the map. First posted on arXiv 29 May 2026.

Builds on

13 of 16 references.

References · 13

  1. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,186
  2. 2020Concept Bottleneck Modelscited by 1,022
  3. 2018Challenging Common Assumptions in the Unsupervised Learning of Disentangled Representationscited by 929
  4. 2020Object-Centric Learning with Slot Attentioncited by 865
  5. 2020ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAMcited by 862
  6. 2018Scaling Egocentric Vision: The EPIC-KITCHENS Datasetcited by 789
  7. 2023Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectivescited by 477
  8. 2023Visual Geometry Grounded Deep Structure From Motioncited by 225
  9. 2024WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wildcited by 117
  10. 2022Ego-Body Pose Estimation via Ego-Head Pose Estimationcited by 93
  11. 2024TACO: Benchmarking Generalizable Bimanual Tool-ACtion-Object Understandingcited by 85
  12. 2025HaWoR: World-Space Hand Motion Reconstruction from Egocentric Videoscited by 62
1 more
  1. 2023EPIC Fields: Marrying 3D Geometry and Video Understandingcited by 49

Built on by

Not cited yet.

Similar, not cited

Close in wording, no citation either way

  1. 2026ACE-Ego-Hand: Repurposing Video Diffusion Models for Occlusion-Robust Egocentric 3D Hand Motion Recovery
  2. 2026HandEdit: A Unified Benchmark for Egocentric Human-to-Robot Dexterous Hand Image Editing
  3. 2025WristWorld: Generating Wrist-Views via 4D World Models for Robotic Manipulation
  4. 2024EgoMimic: Scaling Imitation Learning via Egocentric Video
  5. 2026ESTHER: Egocentric Stereo Hand Estimation and Reconstruction in the Wild
  6. 2026IronMind: Scaling Humanoid Dexterous Manipulation via Camera-Space Ego-Centric Pretraining ↗
  7. 2025EgoDex: Learning Dexterous Manipulation from Large-Scale Egocentric Video
  8. 2025OpenEgo: A Large-Scale Multimodal Egocentric Dataset for Dexterous Manipulation