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Efficient Nash Equilibrium Computation for Cybersecurity Games

arXiv 2609.19399 ↗First posted 16 Sep 2026cs.GT cs.AIcited by 0

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Abstract (arXiv)

Game-theoretic analyses of cyber defence often compute equilibria of games whose payoffs exist only as the output of a simulator. Iterative equilibrium-finding methods grow a set of attacker and defender policies and need the payoff of every attacker--defender pair, so they are bottlenecked by payoff estimation: each payoff costs many simulator runs. We introduce Regret-Weighted Payoff Sampling (RWPS), which spends a fixed simulation budget on the payoffs the equilibrium actually depends on and predicts the rest with a model trained on every payoff measured so far. Standard error bounds for estimated games are driven by the worst-estimated payoff, so they cannot credit an estimator that is inaccurate only where accuracy does not matter. We prove a bound that weights payoff errors by the opponent's equilibrium strategy, a certificate that can be computed from simulated payoffs alone, and a condition under which errors in the predicted payoffs cannot change either player's regret. On three synthetic general-sum games, one of them a Colonel Blotto game of military resource allocation, the new bounds are four to six times tighter than the standard one, and RWPS finds less exploitable equilibria than minimum-regret-first search, information-gain search and progressive sampling at the same budget. On two cyber-defence simulators, CyGym and a new game whose hosts are LLM agents exposed to prompt injection, it gives the least exploitable equilibria at the smallest budgets.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 28 of its 54 references that are in the map. First posted on arXiv 16 Sep 2026.

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28 of 54 references.

References · 28

  1. 2016Simple and Scalable Predictive Uncertainty Estimation using Deep Ensemblescited by 3,926
  2. 2017A Unified Game-Theoretic Approach to Multiagent Reinforcement Learningcited by 268
  3. 2018Time-uniform, nonparametric, nonasymptotic confidence sequencescited by 229
  4. 2019Open-ended Learning in Symmetric Zero-sum Gamescited by 96
  5. 2020Real World Games Look Like Spinning Topscited by 66
  6. 2021CybORG: A Gym for the Development of Autonomous Cyber Agentscited by 60
  7. 2019α-Rank: Multi-Agent Evaluation by Evolutioncited by 51
  8. 2022Developing Optimal Causal Cyber-Defence Agents via Cyber Security Simulationcited by 37
  9. 2019Autonomous Penetration Testing using Reinforcement Learningcited by 33
  10. 2020Finding Effective Security Strategies through Reinforcement Learning and Self-Playcited by 32
  11. 2021Network Environment Design for Autonomous Cyberdefensecited by 32
  12. 2018A Generalised Method for Empirical Game Theoretic Analysiscited by 15
16 more
  1. 2019Multiagent Evaluation under Incomplete Informationcited by 13
  2. 2024Empirical Game-Theoretic Analysis: A Surveycited by 13
  3. 2024CybORG++: An Enhanced Gym for the Development of Autonomous Cyber Agentscited by 11
  4. 2016A Bayesian optimization approach to find Nash equilibriacited by 9
  5. 2023A Multiagent CyberBattleSim for RL Cyber Operation Agentscited by 8
  6. 2021Evaluating Strategy Exploration in Empirical Game-Theoretic Analysiscited by 7
  7. 2026CSLE: A Reinforcement Learning Platform for Autonomous Security Managementcited by 5
  8. 2021Estimating α-Rank by Maximizing Information Gaincited by 4
  9. 2018Approximating Nash Equilibria for Black-Box Games: A Bayesian Optimization Approachcited by 3
  10. 2021Empirical Game-Theoretic Analysis for Mean Field Gamescited by 3
  11. 2024No-Regret Learning of Nash Equilibrium for Black-Box Games via Gaussian Processescited by 3
  12. 2025CyGym: A Simulation-Based Game-Theoretic Analysis Framework for Cybersecuritycited by 3
  13. 2022Computational and Data Requirements for Learning Generic Properties of Simulation-Based Gamescited by 1
  14. 2022Regret Pruning for Learning Equilibria in Simulation-Based Gamescited by 1
  15. 2026A Scalable Approach to Solving Simulation-Based Network Security Gamescited by 1
  16. 2026Conservative Equilibrium Discovery in Offline Game-Theoretic Multiagent Reinforcement Learningcited by 1

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  5. 2026Cybersecurity AI: A Game-Theoretic AI for Guiding Attack and Defense
  6. 2025Nash Q-Network for Multi-Agent Cybersecurity Simulation
  7. 2026Beyond Bayesian Nash: Learning Minimax-Regret Equilibria for Adversarial Team Games under Asymmetric Information
  8. 2025Tree-Based Stochastic Optimization for Solving Large-Scale Urban Network Security Games