mlsanityData to 14 Oct 2026

CyGATE: Game-Theoretic Cyber Attack-Defense Engine for Patch Strategy Optimization

arXiv 2508.00478 ↗First posted 1 Aug 2025cs.CR cs.AIcited by 0

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Abstract (arXiv)

Modern cyber attacks unfold through multiple stages, requiring defenders to dynamically prioritize mitigations under uncertainty. While game-theoretic models capture attacker-defender interactions, existing approaches often rely on static assumptions and lack integration with real-time threat intelligence, limiting their adaptability. This paper presents CyGATE, a game-theoretic framework modeling attacker-defender interactions, using large language models (LLMs) with retrieval-augmented generation (RAG) to enhance tactic selection and patch prioritization. Applied to a two-agent scenario, CyGATE frames cyber conflicts as a partially observable stochastic game (POSG) across Cyber Kill Chain stages. Both agents use belief states to navigate uncertainty, with the attacker adapting tactics and the defender re-prioritizing patches based on evolving risks and observed adversary behavior. The framework's flexible architecture enables extension to multi-agent scenarios involving coordinated attackers, collaborative defenders, or complex enterprise environments with multiple stakeholders. Evaluated in a dynamic patch scheduling scenario, CyGATE effectively prioritizes high-risk vulnerabilities, enhancing adaptability through dynamic threat integration, strategic foresight by anticipating attacker moves under uncertainty, and efficiency by optimizing resource use.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 16 of its 49 references that are in the map. First posted on arXiv 1 Aug 2025.

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16 of 49 references.

References · 16

  1. 2020Retrieval-Augmented Generation for Knowledge-Intensive NLP Taskscited by 9,297
  2. 2019Sentence-BERT: Sentence Embeddings using Siamese BERT-Networkscited by 9,170
  3. 2022Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agentscited by 1,035
  4. 2024AutoAttacker: A Large Language Model Guided System to Implement Automatic Cyber-attackscited by 96
  5. 2023Strategic Behavior of Large Language Models: Game Structure vs. Contextual Framingcited by 51
  6. 2024Large Language Models in Cybersecurity: State-of-the-Artcited by 34
  7. 2022CySecBERT: A Domain-Adapted Language Model for the Cybersecurity Domaincited by 31
  8. 2017A Game-Theoretic Taxonomy and Survey of Defensive Deception for Cybersecurity and Privacycited by 22
  9. 2019Exploit Prediction Scoring System (EPSS)cited by 22
  10. 2024Generative AI for Game Theory-based Mobile Networkingcited by 12
  11. 2024SUB-PLAY: Adversarial Policies against Partially Observed Multi-Agent Reinforcement Learning Systemscited by 7
  12. 2023Enhancing Vulnerability Prioritization: Data-Driven Exploit Predictions with Community-Driven Insightscited by 4
4 more
  1. 2024IntellBot: Retrieval Augmented LLM Chatbot for Cyber Threat Knowledge Deliverycited by 4
  2. 2025A Survey on Vulnerability Prioritization: Taxonomy, Metrics, and Research Challengescited by 4
  3. 2024Exploring Equilibrium Strategies in Network Games with Generative AIcited by 3
  4. 2025VulRG: Multi-Level Explainable Vulnerability Patch Ranking for Complex Systems Using Graphscited by 3

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  2. 2025Cybersecurity AI: Evaluating Agentic Cybersecurity in Attack/Defense CTFs
  3. 2025Game Theory Meets LLM and Agentic AI: Reimagining Cybersecurity for the Age of Intelligent Threats
  4. 2026Towards Hierarchical Cyber Defense with Large Language Models: From Planning to Execution
  5. 2026A Queueing-Theoretic Framework for Dynamic Attack Surfaces: Data-Integrated Risk Analysis and Adaptive Defense
  6. 2026Cybersecurity AI: A Game-Theoretic AI for Guiding Attack and Defense
  7. 2026Structured but Fragile: On the Limits of LLMs in Cybersecurity Decision-Making
  8. 2026Efficient Nash Equilibrium Computation for Cybersecurity Games