Evaluating Strategy Exploration in Empirical Game-Theoretic Analysis
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Abstract (arXiv)
In empirical game-theoretic analysis (EGTA), game models are extended iteratively through a process of generating new strategies based on learning from experience with prior strategies. The strategy exploration problem in EGTA is how to direct this process so to construct effective models with minimal iteration. A variety of approaches have been proposed in the literature, including methods based on classic techniques and novel concepts. Comparing the performance of these alternatives can be surprisingly subtle, depending sensitively on criteria adopted and measures employed. We investigate some of the methodological considerations in evaluating strategy exploration, defining key distinctions and identifying a few general principles based on examples and experimental observations. In particular, we emphasize the fact that empirical games create a space of strategies that should be evaluated as a whole. Based on this fact, we suggest that the minimum regret constrained profile (MRCP) provides a particularly robust basis for evaluating a space of strategies, and propose a local search method for MRCP that outperforms previous approaches. However, the computation of MRCP is not always feasible especially in large games. In this scenario, we highlight consistency considerations for comparing across different approaches. Surprisingly, we find that recent works violate these considerations that are necessary for evaluation, which may result in misleading conclusions on the performance of different approaches. For proper evaluation, we propose a new evaluation scheme and demonstrate that our scheme can reveal the true learning performance of different approaches compared to previous evaluation methods.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). First posted on arXiv 21 May 2021.
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Citing papers per year: 2022: 2; 2023: 1; 2024: 2; 2025: 0; 2026: 2.
7 papers.
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- 2022Anytime PSRO for Two-Player Zero-Sum Gamescited by 9
- 2022Efficient Policy Space Response Oraclescited by 8
- 2023Combining Tree-Search, Generative Models, and Nash Bargaining Concepts in Game-Theoretic Reinforcement Learningcited by 6
- 2026Discovering Multiagent Learning Algorithms with Large Language Modelscited by 4
- 2024Self-adaptive PSRO: Towards an Automatic Population-based Game Solvercited by 1
- 2026Efficient Nash Equilibrium Computation for Cybersecurity Gamescited by 0
- 2026Efficient Nash Equilibrium Computation for Cybersecurity Games16 Sep 2026
- 2026Discovering Multiagent Learning Algorithms with Large Language Models18 Feb 2026
- 2024Self-adaptive PSRO: Towards an Automatic Population-based Game Solver17 Apr 2024
- 2024Policy Space Response Oracles: A Survey4 Mar 2024
- 2023Combining Tree-Search, Generative Models, and Nash Bargaining Concepts in Game-Theoretic Reinforcement Learning1 Feb 2023
- 2022Efficient Policy Space Response Oracles28 Jan 2022
- 2022Anytime PSRO for Two-Player Zero-Sum Games19 Jan 2022