LITA-GS: Illumination-Agnostic Novel View Synthesis via Reference-Free 3D Gaussian Splatting and Physical Priors
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Abstract (arXiv)
Directly employing 3D Gaussian Splatting (3DGS) on images with adverse illumination conditions exhibits considerable difficulty in achieving high-quality, normally-exposed representations due to: (1) The limited Structure from Motion (SfM) points estimated in adverse illumination scenarios fail to capture sufficient scene details; (2) Without ground-truth references, the intensive information loss, significant noise, and color distortion pose substantial challenges for 3DGS to produce high-quality results; (3) Combining existing exposure correction methods with 3DGS does not achieve satisfactory performance due to their individual enhancement processes, which lead to the illumination inconsistency between enhanced images from different viewpoints. To address these issues, we propose LITA-GS, a novel illumination-agnostic novel view synthesis method via reference-free 3DGS and physical priors. Firstly, we introduce an illumination-invariant physical prior extraction pipeline. Secondly, based on the extracted robust spatial structure prior, we develop the lighting-agnostic structure rendering strategy, which facilitates the optimization of the scene structure and object appearance. Moreover, a progressive denoising module is introduced to effectively mitigate the noise within the light-invariant representation. We adopt the unsupervised strategy for the training of LITA-GS and extensive experiments demonstrate that LITA-GS surpasses the state-of-the-art (SOTA) NeRF-based method while enjoying faster inference speed and costing reduced training time. The code is released at https://github.com/LowLevelAI/LITA-GS.
Key facts. Cited by 20 papers in the map (data through 7 Oct 2026). First posted on arXiv 31 Mar 2025.
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Citing papers per year: 2025: 5; 2026: 15.
20 papers.
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- 2025RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstructioncited by 19
- 2025I2-NeRF: Learning Neural Radiance Fields Under Physically-Grounded Media Interactionscited by 17
- 2026GenSmoke-GS: A Multi-Stage Method for Novel View Synthesis from Smoke-Degraded Images Using a Generative Modelcited by 11
- 2026NTIRE 2026 3D Restoration and Reconstruction in Real-world Adverse Conditions: RealX3D Challenge Resultscited by 11
- 2026Unifying Color and Lightness Correction with View-Adaptive Curve Adjustment for Robust 3D Novel View Synthesiscited by 8
- 2026SmokeGS-R: Physics-Guided Pseudo-Clean 3DGS for Real-World Multi-View Smoke Restorationcited by 6
- 2025Towards Scale-Aware Low-Light Enhancement via Structure-Guided Transformer Designcited by 5
- 2026Benchmarking PhD-Level Coding in 3D Geometric Computer Visioncited by 2
- 2026Naka-GS: A Bionics-inspired Dual-Branch Naka Correction and Progressive Point Pruning for Low-Light 3DGScited by 2
- 2025NTIRE 2025 Image Shadow Removal Challenge Reportcited by 1
- 2025Beyond Darkness: Thermal-Supervised 3D Gaussian Splatting for Low-Light Novel View Synthesiscited by 1
- 2026ELoG-GS: Dual-Branch Gaussian Splatting with Luminance-Guided Enhancement for Extreme Low-light 3D Reconstructioncited by 1
8 more
- 2026Fast Low-light Enhancement and Deblurring for 3D Dark Scenescited by 0
- 2026InstantHDR: Single-forward Gaussian Splatting Initialization for HDR 3D Reconstructioncited by 0
- 2026HistoFusionNet: Histogram-Guided Fusion and Frequency-Adaptive Refinement for Nighttime Image Dehazingcited by 0
- 2026UniBlendNet: Unified Global, Multi-Scale, and Region-Adaptive Modeling for Ambient Lighting Normalizationcited by 0
- 2026Kinematics-Driven Gaussian Shape Deformation for Blurry Monocular Dynamic Scenescited by 0
- 2026Scene-Adaptive Nonlinear Tone Curves for Pseudo Ground-Truth Generation in Low-Light 3D Gaussian Splattingcited by 0
- 2026UniqueSplat: View-conditioned 3D Gaussian Splatting for Generalizable 3D Reconstructioncited by 0
- 2026NOVA-GS: Noise-Aware View-Consistent Gaussian Splatting for Low-Light Novel View Synthesiscited by 0
- 2026NOVA-GS: Noise-Aware View-Consistent Gaussian Splatting for Low-Light Novel View Synthesis11 Sep 2026
- 2026UniqueSplat: View-conditioned 3D Gaussian Splatting for Generalizable 3D Reconstruction3 Aug 2026
- 2026Scene-Adaptive Nonlinear Tone Curves for Pseudo Ground-Truth Generation in Low-Light 3D Gaussian Splatting10 Jun 2026
- 2026Kinematics-Driven Gaussian Shape Deformation for Blurry Monocular Dynamic Scenes9 May 2026
- 2026UniBlendNet: Unified Global, Multi-Scale, and Region-Adaptive Modeling for Ambient Lighting Normalization15 Apr 2026
- 2026ELoG-GS: Dual-Branch Gaussian Splatting with Luminance-Guided Enhancement for Extreme Low-light 3D Reconstruction14 Apr 2026
- 2026Naka-GS: A Bionics-inspired Dual-Branch Naka Correction and Progressive Point Pruning for Low-Light 3DGS13 Apr 2026
- 2026SmokeGS-R: Physics-Guided Pseudo-Clean 3DGS for Real-World Multi-View Smoke Restoration7 Apr 2026
- 2026NTIRE 2026 3D Restoration and Reconstruction in Real-world Adverse Conditions: RealX3D Challenge Results5 Apr 2026
- 2026HistoFusionNet: Histogram-Guided Fusion and Frequency-Adaptive Refinement for Nighttime Image Dehazing4 Apr 2026
- 2026GenSmoke-GS: A Multi-Stage Method for Novel View Synthesis from Smoke-Degraded Images Using a Generative Model3 Apr 2026
- 2026Benchmarking PhD-Level Coding in 3D Geometric Computer Vision31 Mar 2026
8 more
- 2026InstantHDR: Single-forward Gaussian Splatting Initialization for HDR 3D Reconstruction11 Mar 2026
- 2026Fast Low-light Enhancement and Deblurring for 3D Dark Scenes9 Mar 2026
- 2026Unifying Color and Lightness Correction with View-Adaptive Curve Adjustment for Robust 3D Novel View Synthesis20 Feb 2026
- 2025RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstruction29 Dec 2025
- 2025Beyond Darkness: Thermal-Supervised 3D Gaussian Splatting for Low-Light Novel View Synthesis17 Nov 2025
- 2025I2-NeRF: Learning Neural Radiance Fields Under Physically-Grounded Media Interactions25 Oct 2025
- 2025NTIRE 2025 Image Shadow Removal Challenge Report18 Jun 2025
- 2025Towards Scale-Aware Low-Light Enhancement via Structure-Guided Transformer Design18 Apr 2025
- 2025RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstructioncited by 19
- 2025I2-NeRF: Learning Neural Radiance Fields Under Physically-Grounded Media Interactionscited by 17
- 2026GenSmoke-GS: A Multi-Stage Method for Novel View Synthesis from Smoke-Degraded Images Using a Generative Modelcited by 11
- 2026NTIRE 2026 3D Restoration and Reconstruction in Real-world Adverse Conditions: RealX3D Challenge Resultscited by 11
- 2026Unifying Color and Lightness Correction with View-Adaptive Curve Adjustment for Robust 3D Novel View Synthesiscited by 8
- 2026SmokeGS-R: Physics-Guided Pseudo-Clean 3DGS for Real-World Multi-View Smoke Restorationcited by 6
- 2025Towards Scale-Aware Low-Light Enhancement via Structure-Guided Transformer Designcited by 5
- 2026Benchmarking PhD-Level Coding in 3D Geometric Computer Visioncited by 2
- 2026Naka-GS: A Bionics-inspired Dual-Branch Naka Correction and Progressive Point Pruning for Low-Light 3DGScited by 2
- 2025NTIRE 2025 Image Shadow Removal Challenge Reportcited by 1
- 2025Beyond Darkness: Thermal-Supervised 3D Gaussian Splatting for Low-Light Novel View Synthesiscited by 1
- 2026ELoG-GS: Dual-Branch Gaussian Splatting with Luminance-Guided Enhancement for Extreme Low-light 3D Reconstructioncited by 1
12 most cited of 20 All 20 (JSON)
- 2026NOVA-GS: Noise-Aware View-Consistent Gaussian Splatting for Low-Light Novel View Synthesis11 Sep 2026
- 2026UniqueSplat: View-conditioned 3D Gaussian Splatting for Generalizable 3D Reconstruction3 Aug 2026
- 2026Scene-Adaptive Nonlinear Tone Curves for Pseudo Ground-Truth Generation in Low-Light 3D Gaussian Splatting10 Jun 2026
- 2026Kinematics-Driven Gaussian Shape Deformation for Blurry Monocular Dynamic Scenes9 May 2026
- 2026UniBlendNet: Unified Global, Multi-Scale, and Region-Adaptive Modeling for Ambient Lighting Normalization15 Apr 2026
- 2026ELoG-GS: Dual-Branch Gaussian Splatting with Luminance-Guided Enhancement for Extreme Low-light 3D Reconstruction14 Apr 2026
- 2026Naka-GS: A Bionics-inspired Dual-Branch Naka Correction and Progressive Point Pruning for Low-Light 3DGS13 Apr 2026
- 2026SmokeGS-R: Physics-Guided Pseudo-Clean 3DGS for Real-World Multi-View Smoke Restoration7 Apr 2026
- 2026NTIRE 2026 3D Restoration and Reconstruction in Real-world Adverse Conditions: RealX3D Challenge Results5 Apr 2026
- 2026HistoFusionNet: Histogram-Guided Fusion and Frequency-Adaptive Refinement for Nighttime Image Dehazing4 Apr 2026
- 2026GenSmoke-GS: A Multi-Stage Method for Novel View Synthesis from Smoke-Degraded Images Using a Generative Model3 Apr 2026
- 2026Benchmarking PhD-Level Coding in 3D Geometric Computer Vision31 Mar 2026
12 newest of 20 All 20 (JSON)