mlsanityData to 7 Oct 2026

Putting the Con in Context: Identifying Deceptive Actors in the Game of Mafia

arXiv 2207.02253 ↗First posted 5 Jul 2022cs.CL cs.AI cs.LGcited by 13

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Abstract (arXiv)

While neural networks demonstrate a remarkable ability to model linguistic content, capturing contextual information related to a speaker's conversational role is an open area of research. In this work, we analyze the effect of speaker role on language use through the game of Mafia, in which participants are assigned either an honest or a deceptive role. In addition to building a framework to collect a dataset of Mafia game records, we demonstrate that there are differences in the language produced by players with different roles. We confirm that classification models are able to rank deceptive players as more suspicious than honest ones based only on their use of language. Furthermore, we show that training models on two auxiliary tasks outperforms a standard BERT-based text classification approach. We also present methods for using our trained models to identify features that distinguish between player roles, which could be used to assist players during the Mafia game.

Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Builds on 7 of its 31 references that are in the map. First posted on arXiv 5 Jul 2022.

Builds on

7 of 31 references.

References · 7

  1. 2017Attention Is All You Needcited by 59,932
  2. 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,204
  3. 2019Evaluating Gender Bias in Machine Translationcited by 247
  4. 2017Deal or No Deal? End-to-End Learning for Negotiation Dialoguescited by 202
  5. 2017Racial Disparity in Natural Language Processing: A Case Study of Social Media African-American Englishcited by 69
  6. 2015Linguistic Harbingers of Betrayal: A Case Study on an Online Strategy Gamecited by 16
  7. 2018The Mafiascum Dataset: A Large Text Corpus for Deception Detectioncited by 8

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Citing papers per year: 2023: 3; 2024: 3; 2025: 3; 2026: 4.

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