mlsanityData to 7 Oct 2026

Enhancing Dialogue Generation in Werewolf Game Through Situation Analysis and Persuasion Strategies

arXiv 2408.16586 ↗First posted 29 Aug 2024cs.CL cs.AIcited by 3

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Abstract (arXiv)

Recent advancements in natural language processing, particularly with large language models (LLMs) like GPT-4, have significantly enhanced dialogue systems, enabling them to generate more natural and fluent conversations. Despite these improvements, challenges persist, such as managing continuous dialogues, memory retention, and minimizing hallucinations. The AIWolfDial2024 addresses these challenges by employing the Werewolf Game, an incomplete information game, to test the capabilities of LLMs in complex interactive environments. This paper introduces a LLM-based Werewolf Game AI, where each role is supported by situation analysis to aid response generation. Additionally, for the werewolf role, various persuasion strategies, including logical appeal, credibility appeal, and emotional appeal, are employed to effectively persuade other players to align with its actions.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 8 of its 30 references that are in the map. First posted on arXiv 29 Aug 2024.

Builds on

8 of 30 references.

References · 8

  1. 2022Large Language Models are Zero-Shot Reasonerscited by 4,323
  2. 2023Exploring Large Language Models for Communication Games: An Empirical Study on Werewolfcited by 238
  3. 2019Persuasion for Good: Towards a Personalized Persuasive Dialogue System for Social Goodcited by 207
  4. 2021Recent Advances in Deep Learning Based Dialogue Systems: A Systematic Surveycited by 130
  5. 2022Efficient Methods for Natural Language Processing: A Surveycited by 78
  6. 2020Effects of Persuasive Dialogues: Testing Bot Identities and Inquiry Strategiescited by 29
  7. 2019A Survey of Natural Language Generation Techniques with a Focus on Dialogue Systems - Past, Present and Future Directionscited by 26
  8. 2023Playing the Werewolf game with artificial intelligence for language understandingcited by 16

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 1; 2026: 2.

3 papers.