mlsanityData to 14 Oct 2026

Even More Deception: Objective Misalignment in Mixed-Motive LLM Multi-Agent Systems

arXiv 2607.26120 ↗First posted 28 Jul 2026cs.AIcited by 0

On the map: LLM agents and tool use → Social simulation and multi-agent debate

Abstract (arXiv)

Large Language Models (LLMs)-powered multi-agent systems are increasingly deployed in mixed-motive environments, where agents operate under asymmetric information and strategic deception due to conflicting or hidden objectives. In these settings, misalignment with collective goals becomes a central concern. We propose a novel framework for evaluating objective misalignment using the social deduction game Werewolf, modifying the objective of a single agent while preserving its assigned role. Across LLMs from four different model families and sizes, four player roles, and three objective formulations, we introduce a dual analysis of the agents' internal reasoning and their public cheap-talk behavior (i.e costless, non-binding communication that does not directly affect the agents' utilities), complemented by an analysis of game outcomes. Our results show that objective misalignment undermines outcomes in inherently adversarial environments, an effect exacerbated by asymmetric information and specialized roles. While compromised agents consistently develop distinct objective-dependent reasoning strategies, these adaptations remain largely invisible in their public behavior. More broadly, our findings suggest that even subtle objective misalignment can profoundly affect collective decision-making, highlighting the need for effective mitigation strategies for LLM-based multi-agent systems.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use. Builds on 20 of its 45 references that are in the map. First posted on arXiv 28 Jul 2026.

Builds on

20 of 45 references.

Closest ancestors · 1

Same direction, newest first

  1. 2025Among Us: A Sandbox for Measuring and Detecting Agentic Deception5 Apr

Other references · 19

  1. 2018UMAP: Uniform Manifold Approximation and Projection for Dimension Reductioncited by 2,898
  2. 2023Exploring Large Language Models for Communication Games: An Empirical Study on Werewolfcited by 241
  3. 2024Agent Smith: A Single Image Can Jailbreak One Million Multimodal LLM Agents Exponentially Fastcited by 153
  4. 2025Red-Teaming LLM Multi-Agent Systems via Communication Attackscited by 122
  5. 2023Evil Geniuses: Delving into the Safety of LLM-based Agentscited by 106
  6. 2024Flooding Spread of Manipulated Knowledge in LLM-Based Multi-Agent Communitiescited by 86
  7. 2025Multi-Agent Systems Execute Arbitrary Malicious Codecited by 53
  8. 2024Werewolf Arena: A Case Study in LLM Evaluation via Social Deductioncited by 45
  9. 2025Neither Valid nor Reliable? Investigating the Use of LLMs as Judgescited by 39
  10. 2024Richelieu: Self-Evolving LLM-Based Agents for AI Diplomacycited by 36
  11. 2025textitAgents Under Siege: Breaking Pragmatic Multi-Agent LLM Systems with Optimized Prompt Attackscited by 34
  12. 2024AMONGAGENTS: Evaluating Large Language Models in the Interactive Text-Based Social Deduction Gamecited by 28
7 more
  1. 2025TAMAS: Benchmarking Adversarial Risks in Multi-Agent LLM Systemscited by 26
  2. 2024Learning to Discuss Strategically: A Case Study on One Night Ultimate Werewolfcited by 24
  3. 2025The Coming Crisis of Multi-Agent Misalignment: AI Alignment Must Be a Dynamic and Social Processcited by 21
  4. 2024Combating Adversarial Attacks with Multi-Agent Debatecited by 15
  5. 2024Helmsman of the Masses? Evaluate the Opinion Leadership of Large Language Models in the Werewolf Gamecited by 13
  6. 2025Deceive, Detect, and Disclose: Large Language Models Play Mini-Mafiacited by 9
  7. 2021When to adjust alpha during multiple testing: A consideration of disjunction, conjunction, and individual testingcited by 2

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