KV-Control: Parameter-Efficient K/V Injection for Trajectory-Controlled Text-to-Motion
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Abstract (arXiv)
Text-conditioned 3D human motion models now synthesize plausible motions from prompts, but practical animation and embodied-agent workflows rarely stop at text: a character may need to follow a sketched root path, hit an end-effector target, or satisfy a multi-joint trajectory while still preserving the gait, style, and intent described by language. This exposes a control trade-off. A trajectory controller should be precise without overwriting the pretrained text-conditioned motion prior, yet existing solutions either duplicate large portions of the generator to regain per-layer control access or move much of the cost to test-time optimization. We introduce KV-Control, a compact attention-side control interface for frozen masked text-to-motion transformers. The key idea is to make geometric constraints available as memory inside self-attention rather than injecting them through a global pose token or enforcing them only at the output side. To support this interface, we co-design a part-tokenized motion substrate and controller: PartVQ learns anatomy-aligned part codebooks, T-Concat exposes each frame--part token as an attention-addressable site, and KV-Control injects control-conditioned key/value memories at every self-attention layer while preserving the pretrained query stream, text cross-attention, FFN, and all backbone weights. The resulting adapter adds only trainable injection parameters atop a shared trajectory encoder, yet tracks root and multi-joint constraints with sub-centimeter accuracy under the inherited refinement protocol while retaining text-conditioned motion quality. KV-Control reframes trajectory conditioning as lightweight memory retrieval, providing a small, precise, and transparent control interface for text-to-motion generation.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 25 of its 36 references that are in the map. First posted on arXiv 4 Jun 2026.
Builds on
25 of 36 references.
References · 25
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
- 2017Neural Discrete Representation Learningcited by 4,712
- 2019Parameter-Efficient Transfer Learning for NLPcited by 4,236
- 2021Prefix-Tuning: Optimizing Continuous Prompts for Generationcited by 3,915
- 2022Human Motion Diffusion Modelcited by 1,080
- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 780
- 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 588
- 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 575
- 2023MotionGPT: Human Motion as a Foreign Languagecited by 527
- 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 400
- 2023Human Motion Diffusion as a Generative Priorcited by 357
- 2023ReMoDiffuse: Retrieval-Augmented Motion Diffusion Modelcited by 287
13 more
- 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 238
- 2024MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Modelcited by 168
- 2023FineMoGen: Fine-Grained Spatio-Temporal Motion Generation and Editingcited by 106
- 2023Optimizing Diffusion Noise Can Serve As Universal Motion Priorscited by 98
- 2023TLControl: Trajectory and Language Control for Human Motion Synthesiscited by 94
- 2024Flexible Motion In-betweening with Diffusion Modelscited by 71
- 2024CoMo: Controllable Motion Generation through Language Guided Pose Code Editingcited by 67
- 2024ParCo: Part-Coordinating Text-to-Motion Synthesiscited by 55
- 2024MaskControl: Spatio-Temporal Control for Masked Motion Synthesiscited by 38
- 2025Absolute Coordinates Make Motion Generation Easycited by 29
- 2024M2D2M: Multi-Motion Generation from Text with Discrete Diffusion Modelscited by 24
- 2023InterControl: Zero-shot Human Interaction Generation by Controlling Every Jointcited by 23
- 2024Light-T2M: A Lightweight and Fast Model for Text-to-motion Generationcited by 23
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Citing papers per year: 2026: 1.
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- 2023Enhanced Fine-grained Motion Diffusion for Text-driven Human Motion Synthesis
- 2026Motion-Adapter: A Diffusion Model Adapter for Text-to-Motion Generation of Compound Actions
- 2023MMM: Generative Masked Motion Model
- 2026MotionMaestro: Masked Tokenization for Unified Motion Generation
- 2026Coordinating Multiple Conditions for Trajectory-Controlled Human Motion Generation
- 2026TKCAM: Text and Keyframe to Camera Trajectory Generation
- 2024Multi-Track Timeline Control for Text-Driven 3D Human Motion Generation
- 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Control