MotionPRO: Exploring the Role of Pressure in Human MoCap and Beyond
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Abstract (arXiv)
Existing human Motion Capture (MoCap) methods mostly focus on the visual similarity while neglecting the physical plausibility. As a result, downstream tasks such as driving virtual human in 3D scene or humanoid robots in real world suffer from issues such as timing drift and jitter, spatial problems like sliding and penetration, and poor global trajectory accuracy. In this paper, we revisit human MoCap from the perspective of interaction between human body and physical world by exploring the role of pressure. Firstly, we construct a large-scale human Motion capture dataset with Pressure, RGB and Optical sensors (named MotionPRO), which comprises 70 volunteers performing 400 types of motion, encompassing a total of 12.4M pose frames. Secondly, we examine both the necessity and effectiveness of the pressure signal through two challenging tasks: (1) pose and trajectory estimation based solely on pressure: We propose a network that incorporates a small kernel decoder and a long-short-term attention module, and proof that pressure could provide accurate global trajectory and plausible lower body pose. (2) pose and trajectory estimation by fusing pressure and RGB: We impose constraints on orthographic similarity along the camera axis and whole-body contact along the vertical axis to enhance the cross-attention strategy to fuse pressure and RGB feature maps. Experiments demonstrate that fusing pressure with RGB features not only significantly improves performance in terms of objective metrics, but also plausibly drives virtual humans (SMPL) in 3D scene. Furthermore, we demonstrate that incorporating physical perception enables humanoid robots to perform more precise and stable actions, which is highly beneficial for the development of embodied artificial intelligence. Project page is available at: https://nju-cite-mocaphumanoid.github.io/MotionPRO/
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 32 of its 42 references that are in the map. First posted on arXiv 7 Apr 2025.
Builds on
32 of 42 references.
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20 more
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Built on by
Citing papers per year: 2025: 3; 2026: 6.
9 papers.
- 2026CoMoVi: Co-Generation of 3D Human Motions and Realistic Videoscited by 4
- 2026Ground Reaction Inertial Poser: Physics-based Human Motion Capture from Sparse IMUs and Insole Pressure Sensorscited by 2
- 2025Shoe Style-Invariant and Ground-Aware Learning for Dense Foot Contact Estimationcited by 1
- 2026PressMimic: Pressure-Guided Motion Capture and Control for Humanoid Robot Imitationcited by 1
- 2025Pressure2Motion: Hierarchical Human Motion Reconstruction from Ground Pressure with Text Guidancecited by 0
- 2025PressTrack-HMR: Pressure-Based Top-Down Multi-Person Global Human Mesh Recoverycited by 0
- 2026BioHuman: Learning Biomechanical Human Representations from Videocited by 0
- 2026PressureMesh: 3D Human Mesh Estimation from Multi-Device Pressure Imagescited by 0
- 2026BeyondRetarget: Learning Executable Humanoid Motions Directly from Monocular Videocited by 0
- 2026BeyondRetarget: Learning Executable Humanoid Motions Directly from Monocular Video24 Sep 2026
- 2026PressureMesh: 3D Human Mesh Estimation from Multi-Device Pressure Images10 Aug 2026
- 2026PressMimic: Pressure-Guided Motion Capture and Control for Humanoid Robot Imitation25 Jun 2026
- 2026BioHuman: Learning Biomechanical Human Representations from Video14 May 2026
- 2026Ground Reaction Inertial Poser: Physics-based Human Motion Capture from Sparse IMUs and Insole Pressure Sensors17 Mar 2026
- 2026CoMoVi: Co-Generation of 3D Human Motions and Realistic Videos15 Jan 2026
- 2025Shoe Style-Invariant and Ground-Aware Learning for Dense Foot Contact Estimation27 Nov 2025
- 2025PressTrack-HMR: Pressure-Based Top-Down Multi-Person Global Human Mesh Recovery12 Nov 2025
- 2025Pressure2Motion: Hierarchical Human Motion Reconstruction from Ground Pressure with Text Guidance7 Nov 2025