Learning a Shape-Conditioned Agent for Purely Tactile In-Hand Manipulation of Various Objects
Not on the map. Why?
Abstract (arXiv)
Reorienting diverse objects with a multi-fingered hand is a challenging task. Current methods in robotic in-hand manipulation are either object-specific or require permanent supervision of the object state from visual sensors. This is far from human capabilities and from what is needed in real-world applications. In this work, we address this gap by training shape-conditioned agents to reorient diverse objects in hand, relying purely on tactile feedback (via torque and position measurements of the fingers' joints). To achieve this, we propose a learning framework that exploits shape information in a reinforcement learning policy and a learned state estimator. We find that representing 3D shapes by vectors from a fixed set of basis points to the shape's surface, transformed by its predicted 3D pose, is especially helpful for learning dexterous in-hand manipulation. In simulation and real-world experiments, we show the reorientation of many objects with high success rates, on par with state-of-the-art results obtained with specialized single-object agents. Moreover, we show generalization to novel objects, achieving success rates of ~90% even for non-convex shapes.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). First posted on arXiv 26 Jul 2024.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2024: 2; 2025: 3; 2026: 2.
7 papers.
- 2024Deep Reinforcement Learning for Robotics: A Survey of Real-World Successescited by 153
- 2025DexNDM: Closing the Reality Gap for Dexterous In-Hand Rotation via Joint-Wise Neural Dynamics Modelcited by 8
- 2024DemoStart: Demonstration-led auto-curriculum applied to sim-to-real with multi-fingered robotscited by 7
- 2025Composing Dextrous Grasping and In-hand Manipulation via Scoring with a Reinforcement Learning Criticcited by 3
- 2026DeFM: Learning Foundation Representations from Depth for Roboticscited by 3
- 2026ViserDex: Visual Sim-to-Real for Robust Dexterous In-hand Reorientationcited by 2
- 2025The Role of Touch: Towards Optimal Tactile Sensing Distribution in Anthropomorphic Hands for Dexterous In-Hand Manipulationcited by 0
- 2026ViserDex: Visual Sim-to-Real for Robust Dexterous In-hand Reorientation13 Apr 2026
- 2026DeFM: Learning Foundation Representations from Depth for Robotics26 Jan 2026
- 2025DexNDM: Closing the Reality Gap for Dexterous In-Hand Rotation via Joint-Wise Neural Dynamics Model9 Oct 2025
- 2025The Role of Touch: Towards Optimal Tactile Sensing Distribution in Anthropomorphic Hands for Dexterous In-Hand Manipulation18 Sep 2025
- 2025Composing Dextrous Grasping and In-hand Manipulation via Scoring with a Reinforcement Learning Critic19 May 2025
- 2024DemoStart: Demonstration-led auto-curriculum applied to sim-to-real with multi-fingered robots10 Sep 2024
- 2024Deep Reinforcement Learning for Robotics: A Survey of Real-World Successes7 Aug 2024