Radiance Fields for Robotic Teleoperation
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Abstract (arXiv)
Radiance field methods such as Neural Radiance Fields (NeRFs) or 3D Gaussian Splatting (3DGS), have revolutionized graphics and novel view synthesis. Their ability to synthesize new viewpoints with photo-realistic quality, as well as capture complex volumetric and specular scenes, makes them an ideal visualization for robotic teleoperation setups. Direct camera teleoperation provides high-fidelity operation at the cost of maneuverability, while reconstruction-based approaches offer controllable scenes with lower fidelity. With this in mind, we propose replacing the traditional reconstruction-visualization components of the robotic teleoperation pipeline with online Radiance Fields, offering highly maneuverable scenes with photorealistic quality. As such, there are three main contributions to state of the art: (1) online training of Radiance Fields using live data from multiple cameras, (2) support for a variety of radiance methods including NeRF and 3DGS, (3) visualization suite for these methods including a virtual reality scene. To enable seamless integration with existing setups, these components were tested with multiple robots in multiple configurations and were displayed using traditional tools as well as the VR headset. The results across methods and robots were compared quantitatively to a baseline of mesh reconstruction, and a user study was conducted to compare the different visualization methods. For videos and code, check out https://rffr.leggedrobotics.com/works/teleoperation/.
Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). First posted on arXiv 29 Jul 2024.
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Citing papers per year: 2024: 4; 2025: 5; 2026: 4.
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- 2024ActiveSplat: High-Fidelity Scene Reconstruction through Active Gaussian Splattingcited by 32
- 2025What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Modelscited by 29
- 2024GLS: Geometry-aware 3D Language Gaussian Splattingcited by 9
- 2025PINGS: Gaussian Splatting Meets Distance Fields within a Point-Based Implicit Neural Mapcited by 9
- 2024Mode-GS: Monocular Depth Guided Anchored 3D Gaussian Splatting for Robust Ground-View Scene Renderingcited by 5
- 2024Gradient-Weighted Feature Back-Projection: A Fast Alternative to Feature Distillation in 3D Gaussian Splattingcited by 4
- 2025Prof. Robot: Differentiable Robot Rendering Without Static and Self-Collisionscited by 2
- 2026ViserDex: Visual Sim-to-Real for Robust Dexterous In-hand Reorientationcited by 2
- 2025From Fields to Splats: A Cross-Domain Survey of Real-Time Neural Scene Representationscited by 1
- 2025Preference-Driven Active 3D Scene Representation for Robotic Inspection in Nuclear Decommissioningcited by 0
- 2026AnythingReality: Robust Online Gaussian Splatting SLAM for Open-Vocabulary VR Scene Explorationcited by 0
- 2026M3GD: Multi-Modal Multi-View Geometric Diffusion for Camera--LiDAR Novel View Synthesiscited by 0
- 2026CognitiveReality: Robot-Agnostic Semantic Gaussian Mapping with an LLM Agent for Immersive Collaborative VR Teleoperation25 Sep 2026
- 2026M3GD: Multi-Modal Multi-View Geometric Diffusion for Camera--LiDAR Novel View Synthesis24 Sep 2026
- 2026AnythingReality: Robust Online Gaussian Splatting SLAM for Open-Vocabulary VR Scene Exploration10 Jul 2026
- 2026ViserDex: Visual Sim-to-Real for Robust Dexterous In-hand Reorientation13 Apr 2026
- 2025What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Models3 Dec 2025
- 2025From Fields to Splats: A Cross-Domain Survey of Real-Time Neural Scene Representations28 Sep 2025
- 2025Preference-Driven Active 3D Scene Representation for Robotic Inspection in Nuclear Decommissioning2 Apr 2025
- 2025Prof. Robot: Differentiable Robot Rendering Without Static and Self-Collisions14 Mar 2025
- 2025PINGS: Gaussian Splatting Meets Distance Fields within a Point-Based Implicit Neural Map9 Feb 2025
- 2024GLS: Geometry-aware 3D Language Gaussian Splatting27 Nov 2024
- 2024Gradient-Weighted Feature Back-Projection: A Fast Alternative to Feature Distillation in 3D Gaussian Splatting19 Nov 2024
- 2024ActiveSplat: High-Fidelity Scene Reconstruction through Active Gaussian Splatting29 Oct 2024
- 2024ActiveSplat: High-Fidelity Scene Reconstruction through Active Gaussian Splattingcited by 32
- 2025What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Modelscited by 29
- 2024GLS: Geometry-aware 3D Language Gaussian Splattingcited by 9
- 2025PINGS: Gaussian Splatting Meets Distance Fields within a Point-Based Implicit Neural Mapcited by 9
- 2024Mode-GS: Monocular Depth Guided Anchored 3D Gaussian Splatting for Robust Ground-View Scene Renderingcited by 5
- 2024Gradient-Weighted Feature Back-Projection: A Fast Alternative to Feature Distillation in 3D Gaussian Splattingcited by 4
- 2025Prof. Robot: Differentiable Robot Rendering Without Static and Self-Collisionscited by 2
- 2026ViserDex: Visual Sim-to-Real for Robust Dexterous In-hand Reorientationcited by 2
- 2025From Fields to Splats: A Cross-Domain Survey of Real-Time Neural Scene Representationscited by 1
- 2025Preference-Driven Active 3D Scene Representation for Robotic Inspection in Nuclear Decommissioningcited by 0
- 2026AnythingReality: Robust Online Gaussian Splatting SLAM for Open-Vocabulary VR Scene Explorationcited by 0
- 2026M3GD: Multi-Modal Multi-View Geometric Diffusion for Camera--LiDAR Novel View Synthesiscited by 0
- 2026M3GD: Multi-Modal Multi-View Geometric Diffusion for Camera--LiDAR Novel View Synthesis24 Sep 2026
- 2026AnythingReality: Robust Online Gaussian Splatting SLAM for Open-Vocabulary VR Scene Exploration10 Jul 2026
- 2026ViserDex: Visual Sim-to-Real for Robust Dexterous In-hand Reorientation13 Apr 2026
- 2025What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Models3 Dec 2025
- 2025From Fields to Splats: A Cross-Domain Survey of Real-Time Neural Scene Representations28 Sep 2025
- 2025Preference-Driven Active 3D Scene Representation for Robotic Inspection in Nuclear Decommissioning2 Apr 2025
- 2025Prof. Robot: Differentiable Robot Rendering Without Static and Self-Collisions14 Mar 2025
- 2025PINGS: Gaussian Splatting Meets Distance Fields within a Point-Based Implicit Neural Map9 Feb 2025
- 2024GLS: Geometry-aware 3D Language Gaussian Splatting27 Nov 2024
- 2024Gradient-Weighted Feature Back-Projection: A Fast Alternative to Feature Distillation in 3D Gaussian Splatting19 Nov 2024
- 2024ActiveSplat: High-Fidelity Scene Reconstruction through Active Gaussian Splatting29 Oct 2024
- 2024Mode-GS: Monocular Depth Guided Anchored 3D Gaussian Splatting for Robust Ground-View Scene Rendering6 Oct 2024