mlsanityData to 14 Oct 2026

Semantically-Aware Game Image Quality Assessment

arXiv 2505.11724 ↗First posted 16 May 2025cs.CV eess.IVcited by 1

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Abstract (arXiv)

Assessing the visual quality of video game graphics presents unique challenges due to the absence of reference images and the distinct types of distortions, such as aliasing, texture blur, and geometry level of detail (LOD) issues, which differ from those in natural images or user-generated content. Existing no-reference image and video quality assessment (NR-IQA/VQA) methods fail to generalize to gaming environments as they are primarily designed for distortions like compression artifacts. This study introduces a semantically-aware NR-IQA model tailored to gaming. The model employs a knowledge-distilled Game distortion feature extractor (GDFE) to detect and quantify game-specific distortions, while integrating semantic gating via CLIP embeddings to dynamically weight feature importance based on scene content. Training on gameplay data recorded across graphical quality presets enables the model to produce quality scores that align with human perception. Our results demonstrate that the GDFE, trained through knowledge distillation from binary classifiers, generalizes effectively to intermediate distortion levels unseen during training. Semantic gating further improves contextual relevance and reduces prediction variance. In the absence of in-domain NR-IQA baselines, our model outperforms out-of-domain methods and exhibits robust, monotonic quality trends across unseen games in the same genre. This work establishes a foundation for automated graphical quality assessment in gaming, advancing NR-IQA methods in this domain.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 4 of its 10 references that are in the map. First posted on arXiv 16 May 2025.

Builds on

4 of 10 references.

References · 4

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  2. 2019EfficientNet: Rethinking Model Scaling for Convolutional Neural Networkscited by 6,442
  3. 2022Exploring CLIP for Assessing the Look and Feel of Imagescited by 991
  4. 2022Exploring Video Quality Assessment on User Generated Contents from Aesthetic and Technical Perspectivescited by 320

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Citing papers per year: 2025: 1.

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  1. 2026R4-CGQA: Retrieval-based Vision Language Models for Computer Graphics Image Quality Assessment
  2. 2025PQDAST: Depth-Aware Arbitrary Style Transfer for Games via Perceptual Quality-Guided Distillation
  3. 2025ViDA-UGC: Detailed Image Quality Analysis via Visual Distortion Assessment for UGC Images
  4. 2026GameScope: A Multi-Attribute, Multi-Codec Benchmark Dataset for Gaming Video Quality Assessment
  5. 2025Segmenting and Understanding: Region-aware Semantic Attention for Fine-grained Image Quality Assessment with Large Language Models
  6. 2026RefGlitch-Bench: A Benchmark for Reference-based Gameplay Glitch Detection with Vision-Language Models
  7. 2023Learning Generalizable Perceptual Representations for Data-Efficient No-Reference Image Quality Assessment
  8. 2026From Glance to Scrutiny: Progressive Distortion Reasoning for Fine-Grained Image Quality Assessment