EditCast3D: Single-Frame-Guided 3D Editing with Video Propagation and View Selection
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Abstract (arXiv)
Recent advances in foundation models have driven remarkable progress in image editing, yet their extension to 3D editing remains underexplored. A natural approach is to replace the image editing modules in existing workflows with foundation models. However, their heavy computational demands and the restrictions and costs of closed-source APIs make plugging these models into existing iterative editing strategies impractical. To address this limitation, we propose EditCast3D, a pipeline that employs video generation foundation models to propagate edits from a single first frame across the entire dataset prior to reconstruction. While editing propagation enables dataset-level editing via video models, its consistency remains suboptimal for 3D reconstruction, where multi-view alignment is essential. To overcome this, EditCast3D introduces a view selection strategy that explicitly identifies consistent and reconstruction-friendly views and adopts feedforward reconstruction without requiring costly refinement. In combination, the pipeline both minimizes reliance on expensive image editing and mitigates prompt ambiguities that arise when applying foundation models independently across images. We evaluate EditCast3D on commonly used 3D editing datasets and compare it against state-of-the-art 3D editing baselines, demonstrating superior editing quality and high efficiency. These results establish EditCast3D as a scalable and general paradigm for integrating foundation models into 3D editing pipelines. The code is available at https://github.com/UNITES-Lab/EditCast3D
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 35 of its 44 references that are in the map. First posted on arXiv 11 Oct 2025.
Builds on
35 of 44 references.
References · 35
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23 more
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Built on by
Citing papers per year: 2026: 5.
5 papers.
- 2026Omni-3DEdit: Generalized Versatile 3D Editing in One-Passcited by 6
- 2026JointEdit3D: Feed-Forward 3D Scene Editing in a Unified Latent Spacecited by 1
- 2026Information-Regularized Constrained Inversion for Stable Avatar Editing from Sparse Supervisioncited by 0
- 2026Look Before You Edit: Attention-Guided Camera Placement and Multi-View Alignment for 3D Gaussian Splatting Editingcited by 0
- 2026Scaling Versatile 3D Assets Editing with a Million-Scale Datasetcited by 0
- 2026Scaling Versatile 3D Assets Editing with a Million-Scale Dataset28 Sep 2026
- 2026Look Before You Edit: Attention-Guided Camera Placement and Multi-View Alignment for 3D Gaussian Splatting Editing22 Jul 2026
- 2026JointEdit3D: Feed-Forward 3D Scene Editing in a Unified Latent Space11 Jun 2026
- 2026Information-Regularized Constrained Inversion for Stable Avatar Editing from Sparse Supervision3 Apr 2026
- 2026Omni-3DEdit: Generalized Versatile 3D Editing in One-Pass18 Mar 2026