Multi-Gait Learning for Humanoid Robots Using Reinforcement Learning with Selective Adversarial Motion Prior
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Abstract (arXiv)
Learning diverse locomotion skills for humanoid robots in a unified reinforcement learning framework remains challenging due to the conflicting requirements of stability and dynamic expressiveness across different gaits. We present a multi-gait learning approach that enables a humanoid robot to master five distinct gaits -- walking, goose-stepping, running, stair climbing, and jumping -- using a consistent policy structure, action space, and reward formulation. The key contribution is a selective Adversarial Motion Prior (AMP) strategy: AMP is applied to periodic, stability-critical gaits (walking, goose-stepping, stair climbing) where it accelerates convergence and suppresses erratic behavior, while being deliberately omitted for highly dynamic gaits (running, jumping) where its regularization would over-constrain the motion. Policies are trained via PPO with domain randomization in simulation and deployed on a physical 12-DOF humanoid robot through zero-shot sim-to-real transfer. Quantitative comparisons demonstrate that selective AMP outperforms a uniform AMP policy across all five gaits, achieving faster convergence, lower tracking error, and higher success rates on stability-focused gaits without sacrificing the agility required for dynamic ones.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 9 of its 10 references that are in the map. First posted on arXiv 21 Apr 2026.
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References · 9
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 882
- 2017Sim-to-Real Transfer of Robotic Control with Dynamics Randomizationcited by 616
- 2023Real-World Humanoid Locomotion with Reinforcement Learningcited by 132
- 2022Adversarial Motion Priors Make Good Substitutes for Complex Reward Functionscited by 68
- 2024Humanoid-Gym: Reinforcement Learning for Humanoid Robot with Zero-Shot Sim2Real Transfercited by 35
- 2025Gait-Conditioned Reinforcement Learning with Multi-Phase Curriculum for Humanoid Locomotioncited by 6
- 2024Deep Reinforcement Learning for Bipedal Locomotion: A Brief Surveycited by 5
- 2023Learning to Walk and Fly with Adversarial Motion Priorscited by 4
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