mlsanityData to 14 Oct 2026

EgoEsportsQA: An Egocentric Video Benchmark for Perception and Reasoning in Esports

arXiv 2604.12320 ↗First posted 14 Apr 2026cs.CV cs.AI cs.MMcited by 1

On the map: LLM reasoning → Multimodal reasoning

Abstract (arXiv)

While video large language models (Video-LLMs) excel in understanding slow-paced, real-world egocentric videos, their capabilities in high-velocity, information-dense virtual environments remain under-explored. Existing benchmarks focus on daily activities, yet lack a rigorous testbed for evaluating fast, rule-bound reasoning in virtual scenarios. To fill this gap, we introduce EgoEsportsQA, a pioneering video question-answering (QA) benchmark for grounding perception and reasoning in expert esports knowledge. We curate 1,745 high-quality QA pairs from professional matches across 3 first-person shooter games via a scalable six-stage pipeline. These questions are structured into a two-dimensional decoupled taxonomy: 11 sub-tasks in the cognitive capability dimension (covering perception and reasoning levels) and 6 sub-tasks in the esports knowledge dimension. Comprehensive evaluations of state-of-the-art Video-LLMs reveal that current models still fail to achieve satisfactory performance, with the best model only 71.58%. The results expose notable gaps across both axes: models exhibit stronger capabilities in basic visual perception than in deep tactical reasoning, and they grasp overall macro-progression better than fine-grained micro-operations. Extensive ablation experiments demonstrate the intrinsic weaknesses of current Video-LLM architectures. Further analysis suggests that our dataset not only reveals the connections between real-world and virtual egocentric domains, but also offers guidance for optimizing downstream esports applications, thereby fostering the future advancement of Video-LLMs in various egocentric environments.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Multimodal reasoning, one of 17 directions in LLM reasoning. Builds on 8 of its 66 references that are in the map. First posted on arXiv 14 Apr 2026.

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8 of 66 references.

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Same direction, newest first

  1. 2025InternVL3.5: Advancing Open-Source Multimodal Models in Versatility, Reasoning, and Efficiency25 Aug

Other references · 7

  1. 2023GPT-4 Technical Reportcited by 18,396
  2. 2024GPT-4o System Cardcited by 4,588
  3. 2025Qwen3-VL Technical Reportcited by 2,793
  4. 2025EgoCross: Benchmarking Multimodal Large Language Models for Cross-Domain Egocentric Video Question Answeringcited by 21
  5. 2022ESTA: An Esports Trajectory and Action Datasetcited by 6
  6. 2025AVA: Attentive VLM Agent for Mastering StarCraft IIcited by 5
  7. 2025X-Ego: Acquiring Team-Level Tactical Situational Awareness via Cross-Egocentric Contrastive Video Representation Learningcited by 3

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Citing papers per year: 2026: 1.

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  1. 2026EgoSAT: A Comprehensive Benchmark of Egocentric Streaming Interaction Understanding
  2. 2025V-MAGE: A Game Evaluation Framework for Assessing Vision-Centric Capabilities in Multimodal Large Language Models
  3. 2026PerceptionComp: A Video Benchmark for Complex Perception-Centric Reasoning
  4. 2025SportR: A Benchmark for Multimodal Large Language Model Reasoning in Sports
  5. 2025Are Large Vision Language Models Good Game Players?
  6. 2025MMR-V: What's Left Unsaid? A Benchmark for Multimodal Deep Reasoning in Videos
  7. 2026EgoExo-Next:Benchmarking Vision-Language Models on Visual-Option Next-State and Cross-View Reasoning
  8. 2026The Right Inference Strategy Is All You Need: Nearly Training-Free Domain-Wise Inference for EgoCross Challenge