EgoEsportsQA: An Egocentric Video Benchmark for Perception and Reasoning in Esports
On the map: LLM reasoning → Multimodal reasoning
Abstract (arXiv)
While video large language models (Video-LLMs) excel in understanding slow-paced, real-world egocentric videos, their capabilities in high-velocity, information-dense virtual environments remain under-explored. Existing benchmarks focus on daily activities, yet lack a rigorous testbed for evaluating fast, rule-bound reasoning in virtual scenarios. To fill this gap, we introduce EgoEsportsQA, a pioneering video question-answering (QA) benchmark for grounding perception and reasoning in expert esports knowledge. We curate 1,745 high-quality QA pairs from professional matches across 3 first-person shooter games via a scalable six-stage pipeline. These questions are structured into a two-dimensional decoupled taxonomy: 11 sub-tasks in the cognitive capability dimension (covering perception and reasoning levels) and 6 sub-tasks in the esports knowledge dimension. Comprehensive evaluations of state-of-the-art Video-LLMs reveal that current models still fail to achieve satisfactory performance, with the best model only 71.58%. The results expose notable gaps across both axes: models exhibit stronger capabilities in basic visual perception than in deep tactical reasoning, and they grasp overall macro-progression better than fine-grained micro-operations. Extensive ablation experiments demonstrate the intrinsic weaknesses of current Video-LLM architectures. Further analysis suggests that our dataset not only reveals the connections between real-world and virtual egocentric domains, but also offers guidance for optimizing downstream esports applications, thereby fostering the future advancement of Video-LLMs in various egocentric environments.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Multimodal reasoning, one of 17 directions in LLM reasoning. Builds on 8 of its 66 references that are in the map. First posted on arXiv 14 Apr 2026.
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- 2025InternVL3.5: Advancing Open-Source Multimodal Models in Versatility, Reasoning, and Efficiency25 Aug
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- 2023GPT-4 Technical Reportcited by 18,396
- 2024GPT-4o System Cardcited by 4,588
- 2025Qwen3-VL Technical Reportcited by 2,793
- 2025EgoCross: Benchmarking Multimodal Large Language Models for Cross-Domain Egocentric Video Question Answeringcited by 21
- 2022ESTA: An Esports Trajectory and Action Datasetcited by 6
- 2025AVA: Attentive VLM Agent for Mastering StarCraft IIcited by 5
- 2025X-Ego: Acquiring Team-Level Tactical Situational Awareness via Cross-Egocentric Contrastive Video Representation Learningcited by 3
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Citing papers per year: 2026: 1.
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- 2026EgoExo-Next:Benchmarking Vision-Language Models on Visual-Option Next-State and Cross-View Reasoning
- 2026The Right Inference Strategy Is All You Need: Nearly Training-Free Domain-Wise Inference for EgoCross Challenge