Predicting Player Engagement in Tom Clancy's The Division 2: A Multimodal Approach via Pixels and Gamepad Actions
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Abstract (arXiv)
This paper introduces a large scale multimodal corpus collected for the purpose of analysing and predicting player engagement in commercial-standard games. The corpus is solicited from 25 players of the action role-playing game Tom Clancy's The Division 2, who annotated their level of engagement using a time-continuous annotation tool. The cleaned and processed corpus presented in this paper consists of nearly 20 hours of annotated gameplay videos accompanied by logged gamepad actions. We report preliminary results on predicting long-term player engagement based on in-game footage and game controller actions using Convolutional Neural Network architectures. Results obtained suggest we can predict the player engagement with up to 72% accuracy on average (88% at best) when we fuse information from the game footage and the player's controller input. Our findings validate the hypothesis that long-term (i.e. 1 hour of play) engagement can be predicted efficiently solely from pixels and gamepad actions.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). First posted on arXiv 9 Oct 2023.
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Citing papers per year: 2024: 4; 2025: 2; 2026: 3.
9 papers.
- 2024Large Language Models and Games: A Survey and Roadmapcited by 93
- 2024GameVibe: A Multimodal Affective Game Corpuscited by 5
- 2024Across-Game Engagement Modelling via Few-Shot Learningcited by 4
- 2025Can Large Language Models Capture Video Game Engagement?cited by 3
- 2025Privileged Contrastive Pretraining for Multimodal Affect Modellingcited by 3
- 2026AI for Games in the Foundation Model Eracited by 3
- 2024Affectively Framework: Towards Human-like Affect-Based Agentscited by 2
- 2026Do Vision Language Models Understand Human Engagement in Games?cited by 1
- 2026Beyond the Mean: Modelling Annotation Distributions in Continuous Affect Predictioncited by 0
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2026Beyond the Mean: Modelling Annotation Distributions in Continuous Affect Prediction8 Apr 2026
- 2026Do Vision Language Models Understand Human Engagement in Games?19 Mar 2026
- 2025Privileged Contrastive Pretraining for Multimodal Affect Modelling30 Jul 2025
- 2025Can Large Language Models Capture Video Game Engagement?5 Feb 2025
- 2024Across-Game Engagement Modelling via Few-Shot Learning19 Sep 2024
- 2024Affectively Framework: Towards Human-like Affect-Based Agents25 Jul 2024
- 2024GameVibe: A Multimodal Affective Game Corpus17 Jun 2024
- 2024Large Language Models and Games: A Survey and Roadmap28 Feb 2024