mlsanityData to 7 Oct 2026

E3C: Video Generation with 3D Environmental Memory and Ego-Exo Human Pose Control

arXiv 2605.26316 ↗First posted 25 May 2026cs.CV cs.AIcited by 2

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Abstract (arXiv)

Controllable and physically grounded egocentric video generation is essential for embodied agents to reason about how their own and others' actions manifest and change the world. Compared to generic video synthesis, egocentric generation is especially challenging: the camera is tightly coupled to the actor, leading to rapid viewpoint changes and frequent self-occlusions; the underlying actions are subtle, articulated, and often only partially visible; and both the people and the scene state must evolve consistently with the specified controls. We present E3C, a controllable video diffusion framework for egocentric generation that builds structured and compact conditions disentangling persistent scene structure from human-driven dynamics. From context frames, E3C constructs a semi-dense point cloud-based 3D memory and augments each point with appearance descriptors from video-VAE features. Rendering this memory into target viewpoints produces conditioning aligned with the target frames. Human dynamics are modeled separately. The observed people in the scene are controlled by skeleton renderings (exo human control), while the camera wearer is specified by their 3D body joints and 6DoF wrist motion (ego human control). To preserve ego human control when the wearer's body parts are invisible, we introduce an ego motion encoder that produces persistent cross-attention tokens. Experiments on Nymeria show that E3C improves visual fidelity, camera-motion accuracy, object consistency, and ego & exo human control over strong baselines, while also enabling intuitive scene editing.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 71 of its 80 references that are in the map. First posted on arXiv 25 May 2026.

Builds on

71 of 80 references.

References · 71

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38 more
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50 most cited of 71 All 71 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 2.

2 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026EgoGenesis: Egocentric World-Action Modeling with Online Anchored Projective Memory and Action-3D RoPE
  2. 2026Walk through Paintings: Egocentric World Models from Internet Priors
  3. 2025UniEgoMotion: A Unified Model for Egocentric Motion Reconstruction, Forecasting, and Generation
  4. 2026Generated Reality: Human-centric World Simulation using Interactive Video Generation with Hand and Camera Control
  5. 2026EgoForge: Goal-Directed Egocentric World Simulator
  6. 2026Ego2Act: Evaluating Goal-Directed Manipulation in Egocentric Video Generation
  7. 2026EgoExo-WM: Unlocking Exo Video for Ego World Models
  8. 2026Beyond Visual Quality: Evaluating Physical Consistency under Ego-Motion with EgoGenEval