mlsanityData to 14 Oct 2026

LEMON: Localized Editing with Mesh Optimization and Neural Shaders

arXiv 2409.12024 ↗First posted 18 Sep 2024cs.CVcited by 0

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Abstract (arXiv)

In practical use cases, polygonal mesh editing can be faster than generating new ones, but it can still be challenging and time-consuming for users. Existing solutions for this problem tend to focus on a single task, either geometry or novel view synthesis, which often leads to disjointed results between the mesh and view. In this work, we propose LEMON, a mesh editing pipeline that combines neural deferred shading with localized mesh optimization. Our approach begins by identifying the most important vertices in the mesh for editing, utilizing a segmentation model to focus on these key regions. Given multi-view images of an object, we optimize a neural shader and a polygonal mesh while extracting the normal map and the rendered image from each view. By using these outputs as conditioning data, we edit the input images with a text-to-image diffusion model and iteratively update our dataset while deforming the mesh. This process results in a polygonal mesh that is edited according to the given text instruction, preserving the geometric characteristics of the initial mesh while focusing on the most significant areas. We evaluate our pipeline using the DTU dataset, demonstrating that it generates finely-edited meshes more rapidly than the current state-of-the-art methods. We include our code and additional results in the supplementary material.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 23 of its 31 references that are in the map. First posted on arXiv 18 Sep 2024.

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23 of 31 references.

References · 23

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  2. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
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  4. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,863
  5. 2020Denoising Diffusion Implicit Modelscited by 9,781
  6. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  7. 2023Adding Conditional Control to Text-to-Image Diffusion Modelscited by 5,503
  8. 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,025
  9. 2015ShapeNet: An Information-Rich 3D Model Repositorycited by 2,897
  10. 2022InstructPix2Pix: Learning to Follow Image Editing Instructionscited by 2,611
  11. 2021SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equationscited by 1,937
  12. 2022Magic3D: High-Resolution Text-to-3D Content Creationcited by 1,290
11 more
  1. 2022Diffusion Models in Vision: A Surveycited by 1,015
  2. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  3. 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 600
  4. 2021Image Segmentation Using Text and Image Promptscited by 512
  5. 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 484
  6. 2020Modular Primitives for High-Performance Differentiable Renderingcited by 441
  7. 2021Advances in Neural Renderingcited by 365
  8. 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 335
  9. 2022CLIP-Mesh: Generating textured meshes from text using pretrained image-text modelscited by 281
  10. 2023TextDeformer: Geometry Manipulation using Text Guidancecited by 94
  11. 2022Multi-View Mesh Reconstruction with Neural Deferred Shadingcited by 44

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  1. 2023DragD3D: Realistic Mesh Editing with Rigidity Control Driven by 2D Diffusion Priors
  2. 2024GeoDiffuser: Geometry-Based Image Editing with Diffusion Models
  3. 2024Instant3dit: Multiview Inpainting for Fast Editing of 3D Objects
  4. 2023LatentEditor: Text Driven Local Editing of 3D Scenes
  5. 2024ShapeFusion: A 3D diffusion model for localized shape editing
  6. 2025Training-free Geometric Image Editing on Diffusion Models
  7. 2024SealD-NeRF: Interactive Pixel-Level Editing for Dynamic Scenes by Neural Radiance Fields
  8. 20253D-LATTE: Latent Space 3D Editing from Textual Instructions