mlsanityData to 7 Oct 2026

VLA-3D: A Dataset for 3D Semantic Scene Understanding and Navigation

arXiv 2411.03540 ↗First posted 5 Nov 2024cs.ROcited by 21

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models

Abstract (arXiv)

With the recent rise of Large Language Models (LLMs), Vision-Language Models (VLMs), and other general foundation models, there is growing potential for multimodal, multi-task embodied agents that can operate in diverse environments given only natural language as input. One such application area is indoor navigation using natural language instructions. However, despite recent progress, this problem remains challenging due to the spatial reasoning and semantic understanding required, particularly in arbitrary scenes that may contain many objects belonging to fine-grained classes. To address this challenge, we curate the largest real-world dataset for Vision and Language-guided Action in 3D Scenes (VLA-3D), consisting of over 11.5K scanned 3D indoor rooms from existing datasets, 23.5M heuristically generated semantic relations between objects, and 9.7M synthetically generated referential statements. Our dataset consists of processed 3D point clouds, semantic object and room annotations, scene graphs, navigable free space annotations, and referential language statements that specifically focus on view-independent spatial relations for disambiguating objects. The goal of these features is to aid the downstream task of navigation, especially on real-world systems where some level of robustness must be guaranteed in an open world of changing scenes and imperfect language. We benchmark our dataset with current state-of-the-art models to obtain a performance baseline. All code to generate and visualize the dataset is publicly released, see https://github.com/HaochenZ11/VLA-3D. With the release of this dataset, we hope to provide a resource for progress in semantic 3D scene understanding that is robust to changes and one which will aid the development of interactive indoor navigation systems.

Key facts. Cited by 21 papers in the map (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. First posted on arXiv 5 Nov 2024.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 12; 2026: 8.

21 papers.

Sort:

By area:

  1. 2025Vision-Language-Action (VLA) Models: Concepts, Progress, Applications and Challengescited by 72
  2. 2024g3D-LF: Generalizable 3D-Language Feature Fields for Embodied Taskscited by 18
  3. 2025SURPRISE3D: A Dataset for Spatial Understanding and Reasoning in Complex 3D Scenescited by 11
  4. 2025SORT3D: Spatial Object-centric Reasoning Toolbox for Zero-Shot 3D Grounding Using Large Language Modelscited by 10
  5. 2025PlaceIt3D: Language-Guided Object Placement in Real 3D Scenescited by 8
  6. 2025ViGiL3D: A Linguistically Diverse Dataset for 3D Visual Groundingcited by 7
  7. 2025ReFineVLA: Reasoning-Aware Teacher-Guided Transfer Fine-Tuningcited by 5
  8. 2025A Review of 3D Object Detection with Vision-Language Modelscited by 4
  9. 2025An Anatomy of Vision-Language-Action Models: From Modules to Milestones and Challengescited by 4
  10. 2026SeqWalker: Sequential-Horizon Vision-and-Language Navigation with Hierarchical Planningcited by 3
  11. 2025EMMOE: A Comprehensive Benchmark for Embodied Mobile Manipulation in Open Environmentscited by 2
  12. 2025CoPa-SG: Dense Scene Graphs with Parametric and Proto-Relationscited by 1
9 more
  1. 2026SSR: Pushing the Limit of Spatial Intelligence with Structured Scene Reasoningcited by 1
  2. 2026ReFineVLA: Multimodal Reasoning-Aware Generalist Robotic Policies via Teacher-Guided Fine-Tuningcited by 1
  3. 2025HOIverse: A Synthetic Scene Graph Dataset With Human Object Interactionscited by 0
  4. 2025Sceniris: A Fast Procedural Scene Generation Frameworkcited by 0
  5. 2026ObjChangeVR: Object State Change Reasoning from Continuous Egocentric Views in VR Environmentscited by 0
  6. 2026OpenSGA: Efficient 3D Scene Graph Alignment in the Open Worldcited by 0
  7. 2026Scaling Diverse Language Generation for 3D Visual Groundingcited by 0
  8. 2026A Modular Vision-Language-Action Robotics Framework for Indoor Environmentscited by 0
  9. 2026AnchorVLN: Geometry-Anchored Vision-Language Grounding Reasoning for Open-Vocabulary Navigationcited by 0

Similar, not cited

Close in wording, no citation either way

  1. 2025IRef-VLA: A Benchmark for Interactive Referential Grounding with Imperfect Language in 3D Scenes
  2. 20243DGraphLLM: Combining Semantic Graphs and Large Language Models for 3D Scene Understanding
  3. 2025MM-Spatial: Exploring 3D Spatial Understanding in Multimodal LLMs
  4. 2025SpatialLM: Training Large Language Models for Structured Indoor Modeling
  5. 2024Scene-LLM: Extending Language Model for 3D Visual Understanding and Reasoning
  6. 20243D-VLA: A 3D Vision-Language-Action Generative World Model
  7. 2024DivScene: Towards Open-Vocabulary Object Navigation with Large Vision Language Models in Diverse Scenes
  8. 2025Evo-0: Vision-Language-Action Model with Implicit Spatial Understanding