mlsanityData to 14 Oct 2026

Increasing Interaction Fidelity: Training Routines for Biomechanical Models in HCI

arXiv 2508.16581 ↗First posted 5 Aug 2025cs.HC cs.LGcited by 3

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Abstract (arXiv)

Biomechanical forward simulation holds great potential for HCI, enabling the generation of human-like movements in interactive tasks. However, training biomechanical models with reinforcement learning is challenging, particularly for precise and dexterous movements like those required for touchscreen interactions on mobile devices. Current approaches are limited in their interaction fidelity, require restricting the underlying biomechanical model to reduce complexity, and do not generalize well. In this work, we propose practical improvements to training routines that reduce training time, increase interaction fidelity beyond existing methods, and enable the use of more complex biomechanical models. Using a touchscreen pointing task, we demonstrate that curriculum learning, action masking, more complex network configurations, and simple adjustments to the simulation environment can significantly improve the agent's ability to learn accurate touch behavior. Our work provides HCI researchers with practical tips and training routines for developing better biomechanical models of human-like interaction fidelity.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 10 of its 26 references that are in the map. First posted on arXiv 5 Aug 2025.

Builds on

10 of 26 references.

References · 10

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2020Curriculum Learning for Reinforcement Learning Domains: A Framework and Surveycited by 373
  3. 2020A Closer Look at Invalid Action Masking in Policy Gradient Algorithmscited by 171
  4. 2022MyoSuite -- A contact-rich simulation suite for musculoskeletal motor controlcited by 80
  5. 2021Scalar reward is not enough: A response to Silver, Singh, Precup and Sutton (2021)cited by 55
  6. 2024Excluding the Irrelevant: Focusing Reinforcement Learning through Continuous Action Maskingcited by 19
  7. 2020Accelerating Reinforcement Learning for Reaching using Continuous Curriculum Learningcited by 13
  8. 2020Reinforcement Learning Control of a Biomechanical Model of the Upper Extremitycited by 11
  9. 2024SIM2VR: Towards Automated Biomechanical Testing in VRcited by 6
  10. 2025What Makes a Model Breathe? Understanding Reinforcement Learning Reward Function Design in Biomechanical User Simulationcited by 3

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 3.

3 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026Embodied Human Simulation for Quantitative Design and Analysis of Interactive Robotics
  2. 2025Massively Parallel Imitation Learning of Mouse Forelimb Musculoskeletal Reaching Dynamics
  3. 2025Biomechanics-Guided Residual Approach to Generalizable Human Motion Generation and Estimation
  4. 2024Generating Realistic Arm Movements in Reinforcement Learning: A Quantitative Comparison of Reward Terms and Task Requirements
  5. 2026Beyond Kinematics: Benchmarking Simulation Fidelity for Muscle-Driven Imitation Learning
  6. 2025KINESIS: Motion Imitation for Human Musculoskeletal Locomotion
  7. 2026Towards Embodied AI with MuscleMimic: Unlocking full-body musculoskeletal motor learning at scale
  8. 2024Replication of Impedance Identification Experiments on a Reinforcement-Learning-Controlled Digital Twin of Human Elbows