Reinforcement Learning Control of a Biomechanical Model of the Upper Extremity
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Abstract (arXiv)
Among the infinite number of possible movements that can be produced, humans are commonly assumed to choose those that optimize criteria such as minimizing movement time, subject to certain movement constraints like signal-dependent and constant motor noise. While so far these assumptions have only been evaluated for simplified point-mass or planar models, we address the question of whether they can predict reaching movements in a full skeletal model of the human upper extremity. We learn a control policy using a motor babbling approach as implemented in reinforcement learning, using aimed movements of the tip of the right index finger towards randomly placed 3D targets of varying size. We use a state-of-the-art biomechanical model, which includes seven actuated degrees of freedom. To deal with the curse of dimensionality, we use a simplified second-order muscle model, acting at each degree of freedom instead of individual muscles. The results confirm that the assumptions of signal-dependent and constant motor noise, together with the objective of movement time minimization, are sufficient for a state-of-the-art skeletal model of the human upper extremity to reproduce complex phenomena of human movement, in particular Fitts' Law and the 2/3 Power Law. This result supports the notion that control of the complex human biomechanical system can plausibly be determined by a set of simple assumptions and can easily be learned.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). First posted on arXiv 13 Nov 2020.
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Citing papers per year: 2022: 3; 2023: 2; 2024: 1; 2025: 1; 2026: 3.
10 papers.
- 2022DEP-RL: Embodied Exploration for Reinforcement Learning in Overactuated and Musculoskeletal Systemscited by 27
- 2022Learning with Muscles: Benefits for Data-Efficiency and Robustness in Anthropomorphic Taskscited by 5
- 2025Increasing Interaction Fidelity: Training Routines for Biomechanical Models in HCIcited by 3
- 2023Towards AI-controlled FES-restoration of arm movements: neuromechanics-based reinforcement learning for 3-D reachingcited by 1
- 2026Log2Motion: Biomechanical Motion Synthesis from Touch Logscited by 1
- 2022What deep reinforcement learning tells us about human motor learning and vice-versacited by 0
- 2023Towards AI-controlled FES-restoration of movements: Learning cycling stimulation pattern with reinforcement learningcited by 0
- 2024Replication of Impedance Identification Experiments on a Reinforcement-Learning-Controlled Digital Twin of Human Elbowscited by 0
- 2026MyoInteract: A Framework for Fast Prototyping of Biomechanical HCI Tasks using Reinforcement Learningcited by 0
- 2026Designing Fatigue-Aware VR Interfaces via Biomechanical Modelscited by 0
- 2026Designing Fatigue-Aware VR Interfaces via Biomechanical Models27 Mar 2026
- 2026MyoInteract: A Framework for Fast Prototyping of Biomechanical HCI Tasks using Reinforcement Learning16 Feb 2026
- 2026Log2Motion: Biomechanical Motion Synthesis from Touch Logs28 Jan 2026
- 2025Increasing Interaction Fidelity: Training Routines for Biomechanical Models in HCI5 Aug 2025
- 2024Replication of Impedance Identification Experiments on a Reinforcement-Learning-Controlled Digital Twin of Human Elbows5 Feb 2024
- 2023Towards AI-controlled FES-restoration of movements: Learning cycling stimulation pattern with reinforcement learning17 Mar 2023
- 2023Towards AI-controlled FES-restoration of arm movements: neuromechanics-based reinforcement learning for 3-D reaching10 Jan 2023
- 2022What deep reinforcement learning tells us about human motor learning and vice-versa23 Aug 2022
- 2022Learning with Muscles: Benefits for Data-Efficiency and Robustness in Anthropomorphic Tasks8 Jul 2022
- 2022DEP-RL: Embodied Exploration for Reinforcement Learning in Overactuated and Musculoskeletal Systems30 May 2022