mlsanityData to 7 Oct 2026

GAT-NeRF: Geometry-Aware-Transformer Enhanced Neural Radiance Fields for High-Fidelity 4D Facial Avatars

arXiv 2601.14875 ↗First posted 21 Jan 2026cs.CV cs.AIcited by 1

Not on the map. Why?

Abstract (arXiv)

High-fidelity 4D dynamic facial avatar reconstruction from monocular video is a critical yet challenging task, driven by increasing demands for immersive virtual human applications. While Neural Radiance Fields (NeRF) have advanced scene representation, their capacity to capture high-frequency facial details, such as dynamic wrinkles and subtle textures from information-constrained monocular streams, requires significant enhancement. To tackle this challenge, we propose a novel hybrid neural radiance field framework, called Geometry-Aware-Transformer Enhanced NeRF (GAT-NeRF) for high-fidelity and controllable 4D facial avatar reconstruction, which integrates the Transformer mechanism into the NeRF pipeline. GAT-NeRF synergistically combines a coordinate-aligned Multilayer Perceptron (MLP) with a lightweight Transformer module, termed as Geometry-Aware-Transformer (GAT) due to its processing of multi-modal inputs containing explicit geometric priors. The GAT module is enabled by fusing multi-modal input features, including 3D spatial coordinates, 3D Morphable Model (3DMM) expression parameters, and learnable latent codes to effectively learn and enhance feature representations pertinent to fine-grained geometry. The Transformer's effective feature learning capabilities are leveraged to significantly augment the modeling of complex local facial patterns like dynamic wrinkles and acne scars. Comprehensive experiments unequivocally demonstrate GAT-NeRF's state-of-the-art performance in visual fidelity and high-frequency detail recovery, forging new pathways for creating realistic dynamic digital humans for multimedia applications.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 48 of its 79 references that are in the map. First posted on arXiv 21 Jan 2026.

Builds on

48 of 79 references.

References · 48

  1. 2017Attention Is All You Needcited by 59,932
  2. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  3. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
  4. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  5. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  6. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  7. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  8. 2017StarGAN: Unified Generative Adversarial Networks for Multi-Domain Image-to-Image Translationcited by 1,036
  9. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
  10. 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 837
  11. 2023RWKV: Reinventing RNNs for the Transformer Eracited by 814
  12. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
36 more
  1. 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 735
  2. 2020First Order Motion Model for Image Animationcited by 698
  3. 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 698
  4. 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
  5. 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 465
  6. 2023Text-to-3D using Gaussian Splattingcited by 299
  7. 2020Neural Scene Graphs for Dynamic Scenescited by 298
  8. 2023GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Modelscited by 255
  9. 2019Deferred Neural Rendering: Image Synthesis using Neural Texturescited by 253
  10. 2025AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Viewscited by 234
  11. 2021GRAM: Generative Radiance Manifolds for 3D-Aware Image Generationcited by 216
  12. 2021Neural Head Avatars from Monocular RGB Videoscited by 212
  13. 2021FaceFormer: Speech-Driven 3D Facial Animation with Transformerscited by 208
  14. 2021GeoNeRF: Generalizing NeRF with Geometry Priorscited by 195
  15. 2021Stereo Radiance Fields (SRF): Learning View Synthesis for Sparse Views of Novel Scenescited by 190
  16. 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 183
  17. 2023FLatten Transformer: Vision Transformer using Focused Linear Attentioncited by 170
  18. 2022SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Videocited by 144
  19. 2022RigNeRF: Fully Controllable Neural 3D Portraitscited by 126
  20. 2021Pixel Codec Avatarscited by 125
  21. 2020Differentiable Rendering: A Surveycited by 123
  22. 2023FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embeddingcited by 107
  23. 2023Generalized Relation Modeling for Transformer Trackingcited by 93
  24. 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
  25. 2020SDF-SRN: Learning Signed Distance 3D Object Reconstruction from Static Imagescited by 68
  26. 2023Aleth-NeRF: Illumination Adaptive NeRF with Concealing Field Assumptioncited by 35
  27. 2021VariTex: Variational Neural Face Texturescited by 30
  28. 2025SplatTalk: 3D VQA with Gaussian Splattingcited by 24
  29. 2023Transformer models: an introduction and catalogcited by 21
  30. 2020CAFE-GAN: Arbitrary Face Attribute Editing with Complementary Attention Featurecited by 20
  31. 2025Compression in 3D Gaussian Splatting: A Survey of Methods, Trends, and Future Directionscited by 19
  32. 20234D Facial Expression Diffusion Modelcited by 15
  33. 2024Linguistic Intelligence in Large Language Models for Telecommunicationscited by 11
  34. 2024KFD-NeRF: Rethinking Dynamic NeRF with Kalman Filtercited by 11
  35. 2024ANIM: Accurate Neural Implicit Model for Human Reconstruction from a single RGB-D imagecited by 9
  36. 2024Implicit Location-Caption Alignment via Complementary Masking for Weakly-Supervised Dense Video Captioningcited by 8

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 1.

1 paper.