mlsanityData to 7 Oct 2026

Cortex: Compact Behavior Cloning for Quake with Frozen Visual Features

arXiv 2607.22739 ↗First posted 22 Jul 2026cs.CV cs.AI cs.LGcited by 0

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Abstract (arXiv)

We study how far a deliberately simple behavioral-cloning policy can progress in a visually rich first-person game before adding reinforcement learning or explicit memory. Cortex is a compact Quake policy with 10.98 million trainable parameters in a six-layer transformer over a frozen DINOv3 encoder. It is trained on the Quake subset of the public Pixels2Play corpus: 6,849 recordings (about 474.7 hours), represented as 17.09 million cached decision frames with keyboard and mouse actions. One sampled training epoch uses 517,048 four-frame windows and takes 3.3 minutes of policy-head optimization on one RTX 5080, excluding one-time feature extraction. We evaluate two independent batches of 20 stochastic, 120-second episodes on Quake E1M1. Cortex does not complete the level, but every episode reaches the opening door, button room, and gate descent; 19 of 20 episodes in each batch record at least one kill. Under the same time-controlled harness, released P2P-150M and NitroGen checkpoints remain shallower in five matched-duration episodes each. These comparisons are limited by small reference samples and different native interfaces. Ablations show that denser visual tokens improve combat and survival, while longer optimization and naive action history improve offline metrics without consistently improving play. The remaining failures are consistent with covariate shift and motivate targeted corrective data. We release the policy implementation, checkpoint, and a representative rollout.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 14 of its 16 references that are in the map. First posted on arXiv 22 Jul 2026.

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References · 14

  1. 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,764
  2. 2021Emerging Properties in Self-Supervised Vision Transformerscited by 6,893
  3. 2019EfficientNet: Rethinking Model Scaling for Convolutional Neural Networkscited by 6,415
  4. 2023Diffusion Policy: Visuomotor Policy Learning via Action Diffusioncited by 2,730
  5. 2023Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardwarecited by 1,490
  6. 2025SigLIP 2: Multilingual Vision-Language Encoders with Improved Semantic Understanding, Localization, and Dense Featurescited by 1,127
  7. 2022R3M: A Universal Visual Representation for Robot Manipulationcited by 678
  8. 2018Human-level performance in first-person multiplayer games with population-based deep reinforcement learningcited by 260
  9. 2023Where are we in the search for an Artificial Visual Cortex for Embodied Intelligence?cited by 215
  10. 2016ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learningcited by 178
  11. 2022The Unsurprising Effectiveness of Pre-Trained Vision Models for Controlcited by 155
  12. 2021Counter-Strike Deathmatch with Large-Scale Behavioural Cloningcited by 49
2 more
  1. 2026NitroGen: An Open Foundation Model for Generalist Gaming Agentscited by 22
  2. 2026Scaling Behavior Cloning Improves Causal Reasoning: An Open Model for Real-Time Video Game Playingcited by 10

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