mlsanityData to 7 Oct 2026

GROW: Aligning GRPO with State-Action Modeling for Open-World VLM Agents

arXiv 2605.20246 ↗First posted 18 May 2026cs.LG cs.AIcited by 0

On the map: LLM reasoning → Reinforcement learning for reasoning

also in 2 more
Abstract (arXiv)

Recently, vision-language model (VLM) agents have shown promising progress in open-world tasks, where successful task completion often requires multiple turns of visual perception and action execution. However, existing methods still rely primarily on Supervised Fine-Tuning (SFT) with expert demonstrations, while the advanced reinforcement learning (RL) algorithm, specifically Group Relative Policy Optimization (GRPO), has not been effectively employed for multi-turn RL in these tasks because standard GRPO requires full trajectories as training samples which leads to excessively long context and noise. To address this issue, we propose GROW, a RL framework for open-world VLM agents that decomposes collected trajectories into state-action samples, and computes advantages between these samples rather than treating a full trajectory as a single entity. We further provide a surrogate analysis indicating that, even though the grouped samples are conditioned on different local states rather than an identical prompt context, the objective can preserve the core relative policy optimization signal of GRPO under simplifying assumptions. Experiments on more than 800 Minecraft tasks show that our method achieves state-of-the-art (SOTA) performance, demonstrating the effectiveness of our proposed RL framework for open-world VLM agents.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Reinforcement learning for reasoning, one of 17 directions in LLM reasoning. Builds on 21 of its 29 references that are in the map. First posted on arXiv 18 May 2026.

Builds on

21 of 29 references.

References · 21

  1. 2024DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Modelscited by 8,851
  2. 2025Qwen2.5-VL Technical Reportcited by 5,418
  3. 2024Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolutioncited by 4,151
  4. 2024HybridFlow: A Flexible and Efficient RLHF Frameworkcited by 1,980
  5. 2024LlamaFactory: Unified Efficient Fine-Tuning of 100+ Language Modelscited by 1,442
  6. 2022Interactive Language: Talking to Robots in Real Timecited by 217
  7. 2025AgentRL: Scaling Agentic Reinforcement Learning with a Multi-Turn, Multi-Task Frameworkcited by 58
  8. 2025MobileGUI-RL: Advancing Mobile GUI Agent through Reinforcement Learning in Online Environmentcited by 51
  9. 2023MCU: An Evaluation Framework for Open-Ended Game Agentscited by 33
  10. 2025Game-TARS: Pretrained Foundation Models for Scalable Generalist Multimodal Game Agentscited by 23
  11. 2026NitroGen: An Open Foundation Model for Generalist Gaming Agentscited by 22
  12. 2025Lumine: An Open Recipe for Building Generalist Agents in 3D Open Worldscited by 19
9 more
  1. 2025ActiveVLN: Towards Active Exploration via Multi-Turn RL in Vision-and-Language Navigationcited by 11
  2. 2025NaviMaster: Learning a Unified Policy for GUI and Embodied Navigation Taskscited by 10
  3. 2025OpenHA: A Series of Open-Source Hierarchical Agentic Models in Minecraftcited by 9
  4. 2025InquireMobile: Teaching VLM-based Mobile Agent to Request Human Assistance via Reinforcement Fine-Tuningcited by 6
  5. 2025ColorAgent: Building A Robust, Personalized, and Interactive OS Agentcited by 6
  6. 2026LongNav-R1: Horizon-Adaptive Multi-Turn RL for Long-Horizon VLA Navigationcited by 5
  7. 2025ETP-R1: Evolving Topological Planning with Reinforcement Fine-tuning for Vision-Language Navigation in Continuous Environmentscited by 4
  8. 2025Scalable Multi-Task Reinforcement Learning for Generalizable Spatial Intelligence in Visuomotor Agentscited by 3
  9. 2026MAIN-VLA: Modeling Abstraction of Intention and eNvironment for Vision-Language-Action Modelscited by 2

Built on by

Not cited yet.

Similar, not cited

Close in wording, no citation either way

  1. 2025TGRPO :Fine-tuning Vision-Language-Action Model via Trajectory-wise Group Relative Policy Optimization
  2. 2026Prism-GRPO: Faster VLA Policy Optimization via Splitting Same-outcome Groups
  3. 2026Prioritized Rollouts for Efficient World Model-based Vision-Language-Action Policy Optimization
  4. 2025WMPO: World Model-based Policy Optimization for Vision-Language-Action Models
  5. 2026Advances in GRPO for Generation Models: A Survey
  6. 2025Training-Free Group Relative Policy Optimization
  7. 2026Odysseus: Scaling VLMs to 100+ Turn Decision-Making in Games via Reinforcement Learning
  8. 2025TIC-GRPO: Provable and Efficient Optimization for Reinforcement Learning from Human Feedback