mlsanityData to 14 Oct 2026

DynamicGSG: Dynamic 3D Gaussian Scene Graphs for Environment Adaptation

arXiv 2502.15309 ↗First posted 21 Feb 2025cs.ROcited by 7

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Abstract (arXiv)

In real-world scenarios, environment changes caused by human or agent activities make it extremely challenging for robots to perform various long-term tasks. Recent works typically struggle to effectively understand and adapt to dynamic environments due to the inability to update their environment representations in memory according to environment changes and lack of fine-grained reconstruction of the environments. To address these challenges, we propose DynamicGSG, a dynamic, high-fidelity, open-vocabulary scene graph construction system leveraging Gaussian splatting. DynamicGSG builds hierarchical scene graphs using advanced vision language models to represent the spatial and semantic relationships between objects in the environments, utilizes a joint feature loss we designed to supervise Gaussian instance grouping while optimizing the Gaussian maps, and locally updates the Gaussian scene graphs according to real environment changes for long-term environment adaptation. Experiments and ablation studies demonstrate the performance and efficacy of our proposed method in terms of semantic segmentation, language-guided object retrieval, and reconstruction quality. Furthermore, we validate the dynamic updating capabilities of our system in real laboratory environments. The source code and supplementary experimental materials will be released at:~hrefhttps://github.com/GeLuzhou/Dynamic-GSGhttps://github.com/GeLuzhou/Dynamic-GSG.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). First posted on arXiv 21 Feb 2025.

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Citing papers per year: 2025: 3; 2026: 4.

7 papers.

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  1. 2025GaussianGraph: 3D Gaussian-based Scene Graph Generation for Open-world Scene Understanding
  2. 2024Dynamic Open-Vocabulary 3D Scene Graphs for Long-term Language-Guided Mobile Manipulation
  3. 2024Query-based Semantic Gaussian Field for Scene Representation in Reinforcement Learning
  4. 2026ZeroSplat: Generalized Referring Segmentation in 3D Gaussian Splatting
  5. 2024SceneLLM: Implicit Language Reasoning in LLM for Dynamic Scene Graph Generation
  6. 2024Feature Splatting: Language-Driven Physics-Based Scene Synthesis and Editing
  7. 2026Prior-SG: Task and Prior Driven Region Segmentation for Scene Graphs in Arbitrarily-Structured Environments
  8. 2025CoDa-4DGS: Dynamic Gaussian Splatting with Context and Deformation Awareness for Autonomous Driving