mlsanityData to 14 Oct 2026

ReEXplore: Improving MLLMs for Embodied Exploration with Contextualized Retrospective Experience Replay

arXiv 2511.19033 ↗First posted 24 Nov 2025cs.CVcited by 4

Not on the map. Why?

Abstract (arXiv)

Embodied exploration is a target-driven process that requires embodied agents to possess fine-grained perception and knowledge-enhanced decision making. While recent attempts leverage MLLMs for exploration due to their strong perceptual and reasoning abilities, we find that MLLM-based embodied agents remain suboptimal in exploring new environments: (i) they rely on profound but stale pre-trained knowledge, (ii) training-based approaches such as imitation learning or reinforcement learning are expensive for long-horizon tasks with sparse outcome rewards, and (iii) frontier-based exploration yields a large, visually nuanced action space that is difficult for MLLMs to make reliable decisions. We address these challenges with ReEXplore, a training-free framework that performs retrospective experience replay to inject distilled, abstract experience at inference time, and hierarchical frontier selection to decompose frontier ranking into coarse-to-fine decisions. Our approach enables robust, traceable, and efficient exploration. Across multiple embodied exploration benchmarks, ReEXplore yields great improvements over strong MLLM baselines, up to 3x higher performance in both success rate and in navigation efficiency under open-source backbones.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 47 of its 62 references that are in the map. First posted on arXiv 24 Nov 2025.

Builds on

47 of 62 references.

References · 47

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  2. 2019Sentence-BERT: Sentence Embeddings using Siamese BERT-Networkscited by 9,170
  3. 2023BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Modelscited by 6,137
  4. 2024GPT-4o System Cardcited by 4,588
  5. 2023Reflexion: Language Agents with Verbal Reinforcement Learningcited by 4,276
  6. 2022Do As I Can, Not As I Say: Grounding Language in Robotic Affordancescited by 2,348
  7. 2020ALFWorld: Aligning Text and Embodied Environments for Interactive Learningcited by 1,205
  8. 2019Habitat: A Platform for Embodied AI Researchcited by 1,191
  9. 2022Reproducible scaling laws for contrastive language-image learningcited by 1,173
  10. 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 869
  11. 2021Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AIcited by 592
  12. 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 511
35 more
  1. 2017Embodied Question Answeringcited by 336
  2. 2025A Survey on Test-Time Scaling in Large Language Models: What, How, Where, and How Well?cited by 223
  3. 2020Learning 3D Semantic Scene Graphs from 3D Indoor Reconstructionscited by 208
  4. 2022CoWs on Pasture: Baselines and Benchmarks for Language-Driven Zero-Shot Object Navigationcited by 194
  5. 2016CNN-RNN: A Unified Framework for Multi-label Image Classificationcited by 190
  6. 2017IQA: Visual Question Answering in Interactive Environmentscited by 155
  7. 2025A Survey of Context Engineering for Large Language Modelscited by 126
  8. 2022Habitat-Matterport 3D Semantics Datasetcited by 110
  9. 2019Embodied Question Answering in Photorealistic Environments with Point Cloud Perceptioncited by 103
  10. 2024GOAT-Bench: A Benchmark for Multi-Modal Lifelong Navigationcited by 94
  11. 2023GOAT: GO to Any Thingcited by 89
  12. 20243D-Mem: 3D Scene Memory for Embodied Exploration and Reasoningcited by 75
  13. 2019Multi-Target Embodied Question Answeringcited by 74
  14. 2024Explore until Confident: Efficient Exploration for Embodied Question Answeringcited by 74
  15. 2025Embodied AI Agents: Modeling the Worldcited by 61
  16. 2024VLM Agents Generate Their Own Memories: Distilling Experience into Embodied Programs of Thoughtcited by 55
  17. 2023How To Not Train Your Dragon: Training-free Embodied Object Goal Navigation with Semantic Frontierscited by 54
  18. 2025Contextual Experience Replay for Self-Improvement of Language Agentscited by 48
  19. 2025Reinforced MLLM: A Survey on RL-Based Reasoning in Multimodal Large Language Modelscited by 44
  20. 2025Embodied-R: Collaborative Framework for Activating Embodied Spatial Reasoning in Foundation Models via Reinforcement Learningcited by 37
  21. 2025CityEQA: A Hierarchical LLM Agent on Embodied Question Answering Benchmark in City Spacecited by 32
  22. 2021Knowledge-based Embodied Question Answeringcited by 29
  23. 2024EmbodiedRAG: Dynamic 3D Scene Graph Retrieval for Efficient and Scalable Robot Task Planningcited by 24
  24. 2025Embodied Scene Understanding for Vision Language Models via MetaVQAcited by 19
  25. 2024EfficientEQA: An Efficient Approach to Open-Vocabulary Embodied Question Answeringcited by 15
  26. 2025Latent learning: episodic memory complements parametric learning by enabling flexible reuse of experiencescited by 15
  27. 2025SAMULE: Self-Learning Agents Enhanced by Multi-level Reflectioncited by 15
  28. 2023Advances in Embodied Navigation Using Large Language Models: A Surveycited by 14
  29. 2025REGNav: Room Expert Guided Image-Goal Navigationcited by 12
  30. 2025Memory-Centric Embodied Question Answeringcited by 12
  31. 2020Learning of Long-Horizon Sparse-Reward Robotic Manipulator Tasks with Base Controllerscited by 8
  32. 2024Centered Masking for Language-Image Pre-Trainingcited by 4
  33. 2025SHaRe-RL: Structured, Interactive Reinforcement Learning for Contact-Rich Industrial Assembly Taskscited by 3
  34. 2025Humans Coexist, So Must Embodied Artificial Agentscited by 2
  35. 2025SSR-ZSON: Zero-Shot Object Navigation via Spatial-Semantic Relations within a Hierarchical Exploration Frameworkcited by 2

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 4.

4 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026Explore with Long-term Memory: A Benchmark and Multimodal LLM-based Reinforcement Learning Framework for Embodied Exploration
  2. 2025FindingDory: A Benchmark to Evaluate Memory in Embodied Agents
  3. 2026Temporal Representations for Exploration: Learning Complex Exploratory Behavior without Extrinsic Rewards
  4. 2025Unleashing Embodied Task Planning Ability in LLMs via Reinforcement Learning
  5. 2026Plan in Sandbox, Navigate in Open Worlds: Learning Physics-Grounded Abstracted Experience for Embodied Navigation
  6. 2025Expand Your SCOPE: Semantic Cognition over Potential-Based Exploration for Embodied Visual Navigation
  7. 2025Dejavu: Towards Experience Feedback Learning for Embodied Intelligence
  8. 2024ReLIC: A Recipe for 64k Steps of In-Context Reinforcement Learning for Embodied AI