mlsanityData to 7 Oct 2026

Topological Experience Replay

arXiv 2203.15845 ↗First posted 29 Mar 2022cs.LG cs.AIcited by 17

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Abstract (arXiv)

State-of-the-art deep Q-learning methods update Q-values using state transition tuples sampled from the experience replay buffer. This strategy often uniformly and randomly samples or prioritizes data sampling based on measures such as the temporal difference (TD) error. Such sampling strategies can be inefficient at learning Q-function because a state's Q-value depends on the Q-value of successor states. If the data sampling strategy ignores the precision of the Q-value estimate of the next state, it can lead to useless and often incorrect updates to the Q-values. To mitigate this issue, we organize the agent's experience into a graph that explicitly tracks the dependency between Q-values of states. Each edge in the graph represents a transition between two states by executing a single action. We perform value backups via a breadth-first search starting from that expands vertices in the graph starting from the set of terminal states and successively moving backward. We empirically show that our method is substantially more data-efficient than several baselines on a diverse range of goal-reaching tasks. Notably, the proposed method also outperforms baselines that consume more batches of training experience and operates from high-dimensional observational data such as images.

Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). Builds on 22 of its 42 references that are in the map. First posted on arXiv 29 Mar 2022.

Builds on

22 of 42 references.

References · 22

  1. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
  2. 2015Continuous control with deep reinforcement learningcited by 3,279
  3. 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,302
  4. 2015Deep Reinforcement Learning with Double Q-learningcited by 1,704
  5. 2019Dream to Control: Learning Behaviors by Latent Imaginationcited by 1,598
  6. 2015Prioritized Experience Replaycited by 1,070
  7. 2020Mastering Atari with Discrete World Modelscited by 990
  8. 2018Exploration by Random Network Distillationcited by 966
  9. 2017Neural Network Dynamics for Model-Based Deep Reinforcement Learning with Model-Free Fine-Tuningcited by 288
  10. 2018Semi-parametric Topological Memory for Navigationcited by 203
  11. 2019Search on the Replay Buffer: Bridging Planning and Reinforcement Learningcited by 188
  12. 2017Reverse Curriculum Generation for Reinforcement Learningcited by 185
10 more
  1. 2020Revisiting Fundamentals of Experience Replaycited by 171
  2. 2019When to use parametric models in reinforcement learning?cited by 118
  3. 2020DisCor: Corrective Feedback in Reinforcement Learning via Distribution Correctioncited by 71
  4. 2020World Model as a Graph: Learning Latent Landmarks for Planningcited by 67
  5. 2019ChainerRL: A Deep Reinforcement Learning Librarycited by 51
  6. 2020Sparse Graphical Memory for Robust Planningcited by 30
  7. 2018Sample-Efficient Deep Reinforcement Learning via Episodic Backward Updatecited by 29
  8. 2018Recall Traces: Backtracking Models for Efficient Reinforcement Learningcited by 23
  9. 2019Generative predecessor models for sample-efficient imitation learningcited by 14
  10. 2014Topological Value Iteration Algorithmscited by 13

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 5; 2023: 4; 2024: 2; 2025: 1; 2026: 5.

17 papers.

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  1. 2023Harnessing Mixed Offline Reinforcement Learning Datasets via Trajectory Weightingcited by 22
  2. 2022Prioritizing Samples in Reinforcement Learning with Reducible Losscited by 20
  3. 2022Value Memory Graph: A Graph-Structured World Model for Offline Reinforcement Learningcited by 11
  4. 2024Efficient Preference-based Reinforcement Learning via Aligned Experience Estimationcited by 9
  5. 2024Efficient Diversity-based Experience Replay for Deep Reinforcement Learningcited by 7
  6. 2022Event Tables for Efficient Experience Replaycited by 4
  7. 2022Introspective Experience Replay: Look Back When Surprisedcited by 3
  8. 2023Prioritized Trajectory Replay: A Replay Memory for Data-driven Reinforcement Learningcited by 3
  9. 2025Incorporating Spatial Information into Goal-Conditioned Hierarchical Reinforcement Learning via Graph Representationscited by 3
  10. 2022Graph Backup: Data Efficient Backup Exploiting Markovian Transitionscited by 1
  11. 2023Finite-Time Analysis of Temporal Difference Learning with Experience Replaycited by 1
  12. 2026Debiased Model-based Representations for Sample-efficient Continuous Controlcited by 1
5 more
  1. 2023Enhanced Generalization through Prioritization and Diversity in Self-Imitation Reinforcement Learning over Procedural Environments with Sparse Rewardscited by 0
  2. 2026VLM-Guided Experience Replaycited by 0
  3. 2026TopoExplore: Homology as an Exploration Signalcited by 0
  4. 2026Endpoint Replay: Compressing the Recency Buffer in Deep Reinforcement Learningcited by 0
  5. 2026From Connectivity to Rewards: Dense Reward Learning with Directed State Graphscited by 0